Zagemod (v1.5 In Development, pg 23)

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silentzora
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Re: Zagemod (v1.4.2 Preview, pg 20)

Post by silentzora »

Doors make clicking noises when they stop moving now, and the taunt system in action. Let me know what you think.
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Captain J
 
 
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Re: Zagemod (v1.4.2 Preview, pg 20)

Post by Captain J »

Did i miss something or the taunt option does not exist on Zagemod Settings?
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silentzora
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Re: Zagemod (v1.4.2 Preview, pg 20)

Post by silentzora »

Captain J wrote:Did i miss something or the taunt option does not exist on Zagemod Settings?
It's not in the current release, nor is it implemented. It's in the dev build, for now.
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silentzora
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Re: Zagemod (v1.4.2 Preview, pg 20)

Post by silentzora »

Reloadable Breach Shotgun (two shells per insert) and working ammo display for Machine Gun. Check it out.
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Captain J
 
 
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Re: Zagemod (v1.4.2 Preview, pg 20)

Post by Captain J »

Nice updatte, and DARN this map is absolutely gorgeous! :D
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silentzora
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Re: Zagemod (v1.4.2 Preview, pg 20)

Post by silentzora »

Captain J wrote:Nice updatte, and DARN this map is absolutely gorgeous! :D
It is, and you can find it right here. :)
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silentzora
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by silentzora »

Zagemod v1.4.2 is now live!

Changelog:
Spoiler:
Download Zagemod v1.4.2
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Lime
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by Lime »

-- Additions --
* Machine Gun's digital display is now functional.
- I encountered a bug for Marineguy's Assault Rifle. If you turn on the flashlight and kick, The Digital Display just floats.
- The Update is pretty good, rather just bug fixes. Still enjoy playing it though.
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silentzora
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by silentzora »

Lime wrote:
-- Additions --
* Machine Gun's digital display is now functional.
- I encountered a bug for Marineguy's Assault Rifle. If you turn on the flashlight and kick, The Digital Display just floats.
- The Update is pretty good, rather just bug fixes. Still enjoy playing it though.
Fixed.
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silentzora
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by silentzora »

So, it turns out I missed an alpha weapon. Oops. :oops:



Not yet available, but hopefully will be soon.
TheOldKingCole
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by TheOldKingCole »

Do you think at some point we could get a doom 3 class?
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silentzora
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by silentzora »

TheOldKingCole wrote:Do you think at some point we could get a doom 3 class?
MarineGuy is the Doom 3 class.
TheOldKingCole
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by TheOldKingCole »

silentzora wrote:
TheOldKingCole wrote:Do you think at some point we could get a doom 3 class?
MarineGuy is the Doom 3 class.
Thanks I'm a dumbass
AlphaSoraKun
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by AlphaSoraKun »

I think the way you handled the Beta SSG was pretty damn good! I think it may be called something like a Flak Shotgun? Just a guess.
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-Ghost-
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Re: Zagemod (v1.4.2 RELEASED, pg 20)

Post by -Ghost- »

Nice job on that visual ammo count on the MarineGuy's rifle, was that hard to implement? Don't think I've seen that effect very often in mods. I'm always happy to see more for that class, it's my favorite class and favorite Doom!

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