-- General Changes --
* Increased splash radius of BFG8000 projectile. (128 -> 192)
* Increased splash damage of BFG8000 projectile. (128 -> 192)
* Increased bounce count for Plasma Bolter altfire projectile. (1 -> 2)
* Added A_Refire calls to BFG-2016's fire state.
* All sound data converted to OGG format. Shoutout to ShockwaveS08 for doing this!
* Changed key pickups to CustomInventory. (Compatibility for Blue_Shadow's NC HUD)
* Removed PowerSlowdown powerup. It was unused anyway.
* Removed unused HAR pickup actors.
* Chaingun Spawner now directly spawns the HAR, instead of a fake inventory pickup.
* Removed unused missile launcher frame tracking actor.
* Added inventory icons for all alternate ammo types.
* Changed pickup sprite for Pistol. Heavy Pistol retains original pickup sprite. (Sprite: ChopBlock223)
* Pistol and Heavy Pistol now actually drop from Troopers instead of using a dummy pickup actor.
* Replaced pickup sprite for Assault Shotgun. (Sprite: LossForWords)
* Increased movement speed/aggression of Mutant.
* Overhauled the Shotgun gibbing system. Monsters now gib at fixed rates per grade (all rates doubled for Super Shotgun).
- Player (25%)
- Former Human (50%)
- Lesser Demon (25%)
- Greater Demon (12.5%)
- Miniboss (6.25%)
- Boss (0%)
- Soul (0%)
- Nazi (25%)
* Added compatibility support for Doom Gaiden.
* Lowered projectile speed for XBFG charge level 3. (50 -> 40)
* Lowered projectile speed for XBFG charge level 4. (50 -> 30)
* Lowered projectile speed for BFG-2016. (50 -> 40)
* Double Barrel Shotgun now reloads automatically when drawn, empty, and has ammunition in reserve.
* Pulse Rifle idle sprites are no longer redered with full brightness.
* Moved player footsteps and SlayerGuy low HP alert from Gameplay Settings to Cosmetic Settings in Zagemod's option menu.
* Improved muzzle sprites for the following weapons (Credit: XTerra):
- Nikita Launcher
- Assault Rifle
- Auto Shotgun
- Bayonet
- BFG2704
- Burst Pistol
- Chaingun
- S3 Plasma Rifle
- Plasma Rifle Mk4
- Double Barrel Shotgun
- EMG Pistol
- Gauss Cannon
- Heavy Carbine
- Heavy Pistol
- Laser Cannon
- Minigun
- The Original
- Plasma Bolter
- Plasma Prototype
- Plasma Rifle
- Battle Rifle
- Riot Shotgun
- Sig-Cow
- Squad Rifle
- Super Shotgun
- Burst Launcher
- Tactical Shotgun
- Thunderbolt
* Reworked the Bayonet's altfire. Now fires semi-auto without stabbing.
* Bayonet can now be reloaded. No real animation, though.
* Set Bayonet's crosshair to XHAIR9.
* BFG8000 idle frames are no longer full bright.
* Removed unneeded TiltMe script.
* Proximity mine sensor fields now discriminate between friend and foe.
* Renamed BFG8000 to "Arc Cannon."
* Greatly increased the amount of Human Souls given by Hellphage on pickup.
-- Additions --
* New sprites for Pistol. (Sprites: HeatBeat9505, ChopBlock223, osjclatchford, Corey Whittle, iD Software)
* New sprites for BFG-2016. (Credit: Neccronixis, XTerra)
* New sprites for Heavy Assault Rifle. (Credit: Neccronixis, XTerra)
* New Weapon: RPG! Scoped rocket launcher with a high projectile velocity. Designed for AlphaGuy. (Sprites: Neccronixis, XTerra)
* New Weapon: Heavy Carbine! Essentially the Heavy Assault Rifle with the scope mod. Uses old HAR sprites prior to v1.3.3. Designed for AlphaGuy. (Scope Sprite: XTerra)
* Added support for Hand Grenade Ammo in NC HUD. Set Ammo List > Draw to Owned Weapons Only under NC HUD Options to use.
* New Weapon: Vented Shotgun! Pump-action shotgun with optional hitscan fragmentation rounds. Built for AlphaGuy. (Sprites: ChopBlock223, Mike12)
* Added new visual FX for explosives.
* Added four new CVARs for explosive VFX control. Options are Full (new behavior) and Minimal (old behavior).
* Added new visual FX for Arachnotron, Cyberdemon, Mastermind.
* New visual FX for Tactical Shotgun's gas grenade.
* New visual FX for barrels.
* Added screen fade when firing the following weapons:
- BFG9000
- BFG10K
- BFG2704
- X-BFG
- BFG-2016
- BFG8000
* Added support for Consolation Prize: PSX Doom.
* Added a casting call for Doom 2 endings!
* Added a new goodie for anyone who's got the balls to kill a Cyberdemon or Mastermind with a Chainsaw.
-- New/Updated Patches --
* Updated KDiZD patch keys, switched to CustomInventory. (Compatibility for Blue_Shadow's NC HUD)
* Added tags to KDiZD monsters.
* Added tags to Jenesis monsters.
* Added tags to Doom Tribute Project monsters.
* Added tag to D64D2 final boss.
* New patch for Doom Gaiden.
* New patch for Counterattack (by Mechadon).
-- Bug Fixes --
* Fixed BFG9000 getting stuck at an incorrect offset while refiring.
* Removed IsMonster flag from explosive barrels.
* Fixed missing chainsaw death filter for Blood Demon.
* Fixed incorrect damage filter for Pain Elemental. Don't use fire against him, if you know what's good for you.
* Fixed Chainsaw showing the incorrect grenade sprites for MarineGuy.
* Hopefully fixed reliability issue with Tactical Shotgun's gas grenade.
* Fixed all BFG projectile dynamic lighting. No idea how they got broken.
* Fixed SlayerGuy Low HP Alert option in Zagemod Settings menu.
* Fixed Painsaw consuming fuel when striking walls.
* Fixed erroneous dynamic lighting definitions for laser bolts.
* Trails from the Pulse Rifle and S3 Plasma Rifle no longer teleport.
* Fixed Painsaw not playing its deselect sound.
* Added missing Tilt++ event handler definition to MAPINFO.
* Hopefully fixed proximity mine ownership.
* Fixed floor clipping on Heavy Assault Rifle.