Simple HUD Add-ons [New Hit Markers - April 13, 2019]

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Re: Simple UI Add-ons [Updated January 22, 2019]

Postby ShockwaveS08 » Thu Jan 24, 2019 10:32 am

I tried the "-noautoload" parameter, and loaded simpleuiaddons.pk3 on its own, and it's still giving me the same errors; it doesn't matter what combination of mods I have loaded. it simply refuses to run at all...

I can't get information on what the errors are unfortunately, though I know there are three when it comes to DECORATE scripts...
ShockwaveS08
 
Joined: 07 Jul 2016
Discord: Shockwave_S08#0859

Re: Simple UI Add-ons [Updated January 22, 2019]

Postby Tekish » Thu Jan 24, 2019 2:36 pm

It seems I uploaded an older (and straight up broken) copy of CrosshairHP. I just updated it and all-in-one package with a version that isn't busted.
Tekish
 
Joined: 28 Jun 2016

Re: Simple HUD Add-ons [New Hit Markers - April 10, 2019]

Postby Tekish » Wed Apr 10, 2019 7:54 pm

I've updated this with a new add-on: Call of Duty-style hit markers. It also includes a bunch of hit/kill sounds that can be used in tandem or by themselves if you so desire (the hit marker visuals can be disabled). Other minor tweaks have been made to all of the other add-ons, and the name of this project has been changed to something that more accurately describes what it is.
Tekish
 
Joined: 28 Jun 2016

Re: Simple HUD Add-ons [New Hit Markers - April 10, 2019]

Postby Enjay » Thu Apr 11, 2019 2:25 am

These are some really neat little add ons. I like 'em. :)

I have noticed a minor issue (which may have been mentioned already). When playing Doom with developer messages active, both ammo info and level info print the following errors to the console (and screen):

Code: Select allExpand view
ACS: 'IsNOTTacticalClass': Unknown actor class.
ACS: 'Stamina': Unknown actor class.
ACS: 'FirstTimeShotgunning': Unknown actor class.
ACS: 'IsNOTTacticalClass': Unknown actor class.
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Enjay
Everyone is a moon, and has a dark side which he never shows to anybody. Twain
 
 
 
Joined: 15 Jul 2003
Location: Scotland

Re: Simple HUD Add-ons [New Hit Markers - April 10, 2019]

Postby Tekish » Thu Apr 11, 2019 7:14 am

Thanks. And yeah, I've seen these messages when developer mode is on. It happens because (for mod detection purposes) the add-ons check if those inventory items exist. When they don't, those errors appear. I don't think there's a way to stop it from happening short of removing that code, unfortunately.
Tekish
 
Joined: 28 Jun 2016

Re: Simple HUD Add-ons [New Hit Markers - April 11, 2019]

Postby ShockwaveS08 » Sat Apr 13, 2019 10:25 am

I managed to convert the majority of the sounds present in the AIO package into .OGG format. This change provided around a ~66% decrease in file-size.

Link to the appropriate Mediafire download is right here. Keep in mind that this package contains just the sounds.
https://www.mediafire.com/file/k5552v92 ... G.pk3/file
ShockwaveS08
 
Joined: 07 Jul 2016
Discord: Shockwave_S08#0859

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