Transfer Sky Texture doesn't work on Softpoly

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Transfer Sky Texture doesn't work on Softpoly

Postby Marisa Kirisame » Tue Apr 17, 2018 10:10 am

Noticed this while playing Valiant recently. In some maps the sky texture doesn't change when using softpoly, but works fine in carmack and opengl. One good example of this issue (which also shows another bug I'm reporting in another thread) is MAP07. Softpoly still displays the SKY1 texture instead of SAWSKY1.
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Marisa Kirisame
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