Too bad they killed off the mockaward but yes, this would totally deserve it.ZZYZX wrote:rofl.
11/10 for titlemap, 12/10 for shotgun, absolutely deserves the mockaward.
Really liked the abort button too lol.
(maybe create our own awards since DW guys don't understand shit about trash-art mods, as it's not possible to create one using PrBoom?)
ouch_m 2: abort_m [CANCELLED]
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Re: ouch_m 2: abort_m
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Re: ouch_m 2: abort_m [v1.0.4]
I seriously love this mod...
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Re: ouch_m 2: abort_m [v1.0.4]
You can call the awards "The Z-Awards" ( how original )
Anyway amazing joke mod. I hope to see more from this modder.
Anyway amazing joke mod. I hope to see more from this modder.
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Re: ouch_m 2: abort_m [v1.1]
Well, it's been a long while, but 1.1 is finally out, with the second batch of weapons. It took me quite a lot of work to get it all done and I'm VERY relieved that it's over for now.
Unless there's critical bugs that need fixin', I'm going to take a well-deserved break...
Edit: Speaking of which, hotfix 1 is out, I forgot to add the Rave Gun to the spawn lists.
Unless there's critical bugs that need fixin', I'm going to take a well-deserved break...
Edit: Speaking of which, hotfix 1 is out, I forgot to add the Rave Gun to the spawn lists.
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Re: ouch_m 2: abort_m [v1.1f1]
i'm unable to launch the mod do to an error that keeps appearing "abort_m_v1.1f1.pk3:zscript.txt" line 1:
Version mismatch. 3.6.0 expected but only 3.5.1 supported" and i cant find a 3.6 version of zdoom can anyone tell me what is wrong
Version mismatch. 3.6.0 expected but only 3.5.1 supported" and i cant find a 3.6 version of zdoom can anyone tell me what is wrong
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Re: ouch_m 2: abort_m [v1.1f1]
You'll need a development build from http://devbuilds.drdteam.org/gzdoom/ - Marisa seems to really like using bleeding-edge features.ericspambots wrote:i'm unable to launch the mod do to an error that keeps appearing "abort_m_v1.1f1.pk3:zscript.txt" line 1:
Version mismatch. 3.6.0 expected but only 3.5.1 supported" and i cant find a 3.6 version of zdoom can anyone tell me what is wrong
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Re: ouch_m 2: abort_m [v1.1f1]
Thanks a lotwildweasel wrote:You'll need a development build from http://devbuilds.drdteam.org/gzdoom/ - Marisa seems to really like using bleeding-edge features.ericspambots wrote:i'm unable to launch the mod do to an error that keeps appearing "abort_m_v1.1f1.pk3:zscript.txt" line 1:
Version mismatch. 3.6.0 expected but only 3.5.1 supported" and i cant find a 3.6 version of zdoom can anyone tell me what is wrong
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Re: ouch_m 2: abort_m [v1.1f2]
1.1 Hotfix 2 uploaded. There was an error when reloading saves caused by bad ThinkerIterator usage.
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Re: ouch_m 2: abort_m [v1.1f2]
- Apparently, going to the download link, It's still "v1.1f1". (from the looks of it)Marisa Kirisame wrote:1.1 Hotfix 2 uploaded. There was an error when reloading saves caused by bad ThinkerIterator usage.
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Re: ouch_m 2: abort_m [v1.1f2]
Forgot to change the filename. Google Drive doesn't do it automatically when I upload a new version.
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Re: ouch_m 2: abort_m [v1.1f2]
How do you get the devbuild to make this work
Please help,i really want to try this mod (It looks amazing)
Please help,i really want to try this mod (It looks amazing)
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Re: ouch_m 2: abort_m [v1.1f2]
Is the Big P supposed to harm you when fired at close enemies/walls? (Note: I am testing with current legacy edition and had to downgrade the ZScript request to 3.5.1 for the mod to be playable, so don't chase this too hard if it doesn't reproduce for you). Other than that it's funny to see salty Astolfos succ-ing each other.
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Re: ouch_m 2: abort_m [v1.1f2]
Sorry it will run with the next devbuild.
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Re: ouch_m 2: abort_m [v1.1f2]
Yes, the peas do self-damage after they bounce. It probably wasn't that good of an idea.