Same for me. I just turn off the music whenever I want to use berserk.Gorec wrote:normal map music plays when using berserk or invul
ouch_m 2: abort_m [CANCELLED]
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Re: ouch_m 2: abort_m [v1.0.3]
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Re: ouch_m 2: abort_m [v1.0.3]
I made it work like that intentionally.
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Re: ouch_m 2: abort_m [v1.0.3]
DAMN IT!!! Just found Berserk Pack, it works!!! AND GOD IT'S AWESOME!!!
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Re: ouch_m 2: abort_m [v1.0.3]
Mr Icarus enjoyed it.
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Re: ouch_m 2: abort_m [v1.0.3]
what source ports support this game
show me the links please.
show me the links please.
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Re: ouch_m 2: abort_m [v1.0.3]
Spoiler: *Puts on hat*This mod is great and it deserves to get a Cacoward this year. Keep up the great work, because I thoroughly enjoyed this.
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Re: ouch_m 2: abort_m [v1.0.3]
A good hint would be the title of the forum on which you've just registered to ask this question.mrknumbknuts wrote:what source ports support this game
show me the links please.
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Re: ouch_m 2: abort_m [v1.0.3]
No mentioning that you need to read the OP before asking first.
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Re: ouch_m 2: abort_m [v1.0.3]
This mod made me arrest my Krebs cycle.
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Re: ouch_m 2: abort_m [v1.0.3]
This mod is fantastic and very well done! I really like the haunted Astolfo plushie, I want to use it as a stand alone mod, could I have your permission to do so? Well more like try do to do so, I have no experience with Pk3 files and Zscript. This would be for personal use of course.
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Re: ouch_m 2: abort_m [v1.0.4]
1.0.4 is out. Fixes an error with devbuilds due to a very long cvar name.
The cvar has been removed completely since it has no business being there.
The cvar has been removed completely since it has no business being there.
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Re: ouch_m 2: abort_m [v1.0.4]
Damn, this is the best wad ever. I also cracked a laugh when i saw what happens if you combine abort and brutal doom, that made my experience 100x better but it was unplayable
An easter egg i suppose? If yes it was a good one
https://www.youtube.com/watch?v=FXAOeMm ... e=youtu.be
Recorded it incase someone didnt want to do it themselves
An easter egg i suppose? If yes it was a good one
https://www.youtube.com/watch?v=FXAOeMm ... e=youtu.be
Recorded it incase someone didnt want to do it themselves
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Re: ouch_m 2: abort_m [v1.0.4]
Yes, that's this mod's way of telling you that it's incompatible. You can however use it fine with the monsters only version of BD (though I haven't checked if the Revenant skull spawns when doing so).
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Re: ouch_m 2: abort_m [v1.0.4]
Ok, thanks for informing me on this!
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Re: ouch_m 2: abort_m [v1.0.4]
Lol @ the video, good to see such "special way" to tell player(s) they're incompatible.
Well, for most of gameplay mods, you would expect they will incompatible each other, especially bigger/complex ones like BD and this, just won't works well/something just totally go wrong even without the "special way" to show players.
Well, for most of gameplay mods, you would expect they will incompatible each other, especially bigger/complex ones like BD and this, just won't works well/something just totally go wrong even without the "special way" to show players.