ouch_m 2: abort_m [CANCELLED]

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RedoLane
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Re: ouch_m 2: abort_m [v0.2.1]

Post by RedoLane »

Gee, for sure I wondered if you'll add a Tim Allen treat for this mod.
I count it as canon.
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Fishytza
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Re: ouch_m 2: abort_m [v0.2.1]

Post by Fishytza »

The ever screaming revenant head bug is still present.
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DontCareAboutMe
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Re: ouch_m 2: abort_m [v0.2.1]

Post by DontCareAboutMe »

it just crashes for me :(
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Marisa the Magician
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Re: ouch_m 2: abort_m [v0.2.1]

Post by Marisa the Magician »

What's your GZDoom version?
FishyClockwork wrote:The ever screaming revenant head bug is still present.
I guess it's a feature then :P
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Fishytza
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Re: ouch_m 2: abort_m [v0.2.1]

Post by Fishytza »

Whoops.

Image
I, uh, had two Tim Allens active, noclipped behind a wall and watched while monster respawning was turned on.
On Plutonia MAP32.
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Marisa the Magician
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Re: ouch_m 2: abort_m [v0.2.1]

Post by Marisa the Magician »

Huh... so SpawnMissile can fail to spawn things?

Edit: Patched up in hotfix 2.
Bigger C
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Re: ouch_m 2: abort_m [v0.2.2]

Post by Bigger C »

From the planned updates on page one:
beta 3
- HEYYEYAAEYAAAEYAEYAA, FUCK BEES and EXTREME RICE berserk skins added.
But will it be hip to fuck bees?
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Marisa the Magician
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Re: ouch_m 2: abort_m [v0.2.2]

Post by Marisa the Magician »

It will be for 100 seconds.
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Wiw
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Re: ouch_m 2: abort_m [v0.2.2]

Post by Wiw »

I assume it's supposed to crash when I use the Abort button?
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Re: ouch_m 2: abort_m [v0.2.3]

Post by Marisa the Magician »

Well, that IS what it's supposed to do. :wink:



Hotfix 3 has been released RIGHT NOW. Bumps up the requirements to GZDoom 3.3.2 and finally allows finger pokes to trigger shootable switches. (damn I've been waiting long to add this)
Bigger C
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Re: ouch_m 2: abort_m [v0.2.3]

Post by Bigger C »

Marisa Kirisame wrote:...and finally allows finger pokes to trigger shootable switches. (damn I've been waiting long to add this)
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Wiw
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Re: ouch_m 2: abort_m [v0.2.3]

Post by Wiw »

Marisa Kirisame wrote:Well, that IS what it's supposed to do. :wink:
Ah yes, I see the little messages that come up now!
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Marisa the Magician
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Re: ouch_m 2: abort_m [v0.2.4]

Post by Marisa the Magician »

A new update has come up that features a TRULY REVOLUTIONARY new feature! You can now kick Revenant skulls and send them flying again by pressing use.

Edit: An update to the update makes the rev skulls shootable, so you can use the quick kick for the true football experience. (Also works with headpats and finger for some reason, but I left it in because why not)
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Marisa the Magician
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Re: ouch_m 2: abort_m [v0.99]

Post by Marisa the Magician »

Since 1.0 is going to take longer than I expected, a "version 0.99" has been released in the meantime. Adds altfires to a couple more weapons (pellet box, gunshotgun, finger), some extra berserk skins and effects, fixes more bugs, and changes the TITLEMAP to something rather amusing after 2 minutes.

1.0 will have the fully custom UT-style HUD I'm still attempting to make.

Edit: Hotfix 1 released. Fixes some oversights on the pellet box and the finger.
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Apaul27
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Re: ouch_m 2: abort_m [v0.99]

Post by Apaul27 »

Maybe, you can add weapons from Karma Charger's TF2 joke weapon demostrations videos, because they're very funny, and my favorite is all the "Super Mega Ultra Alpha Valve" ones that are very over powered. :mrgreen:

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