Elementalism, an ambitious GZDoom mapset, Phase 1 out now!

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Ghastly
... in rememberance ...
Posts: 6109
Joined: Fri Jul 06, 2007 2:34 pm

Re: Elementalism - an ambitious new 32-map megawad

Post by Ghastly »

Looks great!

What kind of gameplay/difficulty are you going for? Little concerned about it getting BFG-spammy towards the end, like Scythe got.
User avatar
Zan
Posts: 338
Joined: Sat Oct 22, 2016 12:43 pm
Location: The depths of Hedon.

Re: Elementalism - an ambitious new 32-map megawad

Post by Zan »

Looks awesome, good luck, definitely looking forward to this.
User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Re: Elementalism - an ambitious new 32-map megawad

Post by Shadelight »

Ghastly wrote:Looks great!

What kind of gameplay/difficulty are you going for? Little concerned about it getting BFG-spammy towards the end, like Scythe got.
I believe they mentioned that none of them are interested in slaughter gameplay over on Doomworld.
This looks fantastic, btw!
User avatar
ShadesMaster
Posts: 657
Joined: Thu Jun 12, 2008 2:05 am

Re: Elementalism - an ambitious new 32-map megawad

Post by ShadesMaster »

Nice! I like the palette shift, the inclusion of 3D models where appropriate and the use of moody fog and lighting! Looks promising!
User avatar
Gorec
Posts: 320
Joined: Tue Feb 09, 2016 9:41 pm
Operating System Version (Optional): Windows 11
Location: )()()()()()()()()()()()(

Re: Elementalism - an ambitious new 32-map megawad

Post by Gorec »

i like it and i hope my computer likes it too.will there be any new enemies(non bosses)?
User avatar
4thcharacter
Posts: 1183
Joined: Tue Jun 02, 2015 7:54 am

Re: Elementalism - an ambitious new 32-map megawad

Post by 4thcharacter »

I always loved stuff with elemental crap in them. I'll download this whenever it comes out.
User avatar
Ryuhi
Posts: 368
Joined: Tue Feb 21, 2017 11:00 pm

Re: Elementalism - an ambitious new 32-map megawad

Post by Ryuhi »

Damn those screenshots look nice, and I'm always a fan of thematic shifts like how the hubs were done in Hexen.

Definitely looking forward to this next year :D
User avatar
SoulCircle
Posts: 254
Joined: Tue Aug 02, 2016 10:17 pm
Graphics Processor: nVidia with Vulkan support
Location: Hell

Re: Elementalism - an ambitious new 32-map megawad

Post by SoulCircle »

I came here to look for a Doom megawad damnit! How did I end up in some Unreal engine game thread?

All jokes aside, what you guys are doing here is absolutely amazing and seems to be breaking the initial thoughts of boundaries in the (GZ)Doom engine. Damn fine work.
User avatar
Remmirath
Posts: 2561
Joined: Sun Dec 23, 2007 3:53 am
Graphics Processor: nVidia with Vulkan support
Location: My house

Re: Elementalism - an ambitious new 32-map megawad

Post by Remmirath »

Update: June 23rd 2018

Progress with Elementalism continues at a steady pace. Since the original post, we've continued work on three Fire Episode maps (Fire 2, Fire 3, and Fire 4) and two new Dark Episode maps (Dark 1 and Dark 2). Fire 2 and Fire 3 especially were two of the biggest and most technologically complex maps planned, so having them complete will be a big milestone.

We've also added a few of the new enemies planned, created new code to reduce the rendering glitches in portals and enable spinning platforms, and added one more weapon: the Air Episode weapon. Created by Gutawer, it's best described as a medium-power forking rail-gun. Brilliant against swarms of lower tier enemies, but wasted on lone powerful foes.

A few new screenshots:


Fire 2


Fire 2


Fire 3, with PBR Material enhanced marble walls


Dark 1


Dark 2. The gooey mass has a material effect so it glistens as you run past it.


Air Episode weapon being tested on imps
tchkb
Posts: 17
Joined: Mon Nov 12, 2012 1:22 pm

Re: Elementalism - an ambitious new 32-map megawad

Post by tchkb »

Looks cool. Looking forward to speedrun this once it's finished.
User avatar
will183
Posts: 100
Joined: Wed Mar 29, 2017 3:27 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Win-10
Graphics Processor: nVidia (Modern GZDoom)
Location: The land down under

Re: Elementalism - an ambitious new 32-map megawad

Post by will183 »

This looking pretty neat, expectancy of when it comes out?
User avatar
Enjay
 
 
Posts: 26540
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Elementalism - an ambitious new 32-map megawad

Post by Enjay »

Those screenshots look amazing.
User avatar
Tormentor667
Posts: 13548
Joined: Wed Jul 16, 2003 3:52 am

Re: Elementalism - an ambitious new 32-map megawad

Post by Tormentor667 »

Sick!
PFL
Posts: 281
Joined: Mon Jul 28, 2008 7:44 pm
Location: .ca

Re: Elementalism - an ambitious new 32-map megawad

Post by PFL »

Another masterpiece in progress isn't it?
User avatar
YasuoProjectX
Posts: 183
Joined: Tue Oct 09, 2018 6:37 pm
Graphics Processor: nVidia (Modern GZDoom)
Location: Ionia

Re: Elementalism - an ambitious new 32-map megawad

Post by YasuoProjectX »

Wow i cant wait for this new megawads :D

Return to “Levels”