Allow DECORATE actor names to duplicate existing names
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That might be trickier than you think because most of these items are manipulated in some way after being spawned. Before thinking about replacing them they first have to be changed so that these manipulations are controllable by the user.
Frankly, I think one of the next things to do should be to externalize all the actor data. After that we can think about this stuff but as long as much of this stuff uses hard coded state jumps there's no point in thinking about this.
Frankly, I think one of the next things to do should be to externalize all the actor data. After that we can think about this stuff but as long as much of this stuff uses hard coded state jumps there's no point in thinking about this.
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duplicates would be handy for me also
i could do shotgun so the pickup might work with decorate so i dont always have to use mapspots. since it doesn know what a shotgunnetje is and probaly does know what a shotgun is
. i dont know if it will work when i type ACTOR Shotgun : Shotgun 7101. so it would be real handy if this woulnd make it crash 
i could do shotgun so the pickup might work with decorate so i dont always have to use mapspots. since it doesn know what a shotgunnetje is and probaly does know what a shotgun is

