Bugfix update: v1.6.2.
Fixed a VM abort with Corruption Cards.
[minimod][v1.6.2] Autoautosave
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [minimod][v1.6.2] Autoautosave
Fun undiscovered bug report: If you attempt to start a map in multiplayer when it does not have enough player starts for all players (which actually works and is playable normally), autoautosave VM aborts the players without starts (and fatal crashes the players that do).
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Re: [minimod][v1.5.0] Autoautosave
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Re: [minimod][v1.6.2] Autoautosave
Hey m8f,
Brilliant, very useful and high quality mod as always.
I'm wondering if it'd be possible to add an option to NOT auto save when there are active enemies, or when the player is moving / fired a weapon recently? The reason is that on save my game micro-stutters and it would be nice to have some autosave toggles active (such as time-based) but have the saves and therefore the stutters happen at times when they do not affect gameplay or be noticeable in the first place.
Brilliant, very useful and high quality mod as always.
I'm wondering if it'd be possible to add an option to NOT auto save when there are active enemies, or when the player is moving / fired a weapon recently? The reason is that on save my game micro-stutters and it would be nice to have some autosave toggles active (such as time-based) but have the saves and therefore the stutters happen at times when they do not affect gameplay or be noticeable in the first place.