[minimod][v1.6.2] Autoautosave
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 4605
- Joined: Mon Jul 31, 2006 4:25 pm
- Location: San Antonio, TX
Re: [minimod][v1.4.2] Autoautosave
I’m too dumb to remember so save, so this wad has been a godsend for me.
-
- Posts: 3
- Joined: Thu Sep 30, 2021 2:42 am
- Graphics Processor: nVidia with Vulkan support
Re: [minimod][v1.4.2] Autoautosave
Oh well, i just have to remember to do that myself Still a great mod, that has come in handy a lot of timesm8f wrote:Thanks!
Nope, I cannot control to what slot the game saves.
-
-
- Posts: 1447
- Joined: Fri Dec 29, 2017 4:15 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Location: Siberia (UTC+7)
Re: [minimod][v1.5.0] Autoautosave
Autoautosave updated to v1.5.0.
Changes since v1.4.2:
Changes since v1.4.2:
- new voice packs (by Tapwave).
- hardcoded timeout between voice lines is replaced by sound length.
- fixed: Time Passed event doesn't trigger when the player is dead.
- negligible performance optimization.
-
- Posts: 496
- Joined: Mon Sep 23, 2019 1:03 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional 64-bit SP1
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Doomworld Forums
Re: [minimod][v1.5.0] Autoautosave
Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
-
- Posts: 30
- Joined: Fri Jul 16, 2021 2:02 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: [minimod][v1.5.0] Autoautosave
if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
-
- Posts: 524
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [minimod][v1.5.0] Autoautosave
Welcome to Autoautosave. I love this mod and its been in my autoload folder for a long time, but waaaaay too many times have I had it save right before I die or get one-shot.Willytor wrote:if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
-
-
- Posts: 1447
- Joined: Fri Dec 29, 2017 4:15 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Location: Siberia (UTC+7)
Re: [minimod][v1.5.0] Autoautosave
Good thing is there are multiple autosave slots to load from. Also try disabling autosave for "Boss is alerted" event.Willytor wrote:if you punch a dormant cyberdemon the mod will autosave the instant before his missile hits you
I could devise a threat-detection system to block autosaves in dire situations. Like, it's possible to detect missiles flying towards the player, or enemies in attack state near the player. But I'm afraid it:mamaluigisbagel wrote:but waaaaay too many times have I had it save right before I die or get one-shot.
1. Will trigger when not needed. People would complain about AAS not doing its thing.
2. Will not work reliably. I'm not sure if I can catch all "about to die" situations.
Possible, yes. At the moment, no.openroadracer wrote:Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
-
- Posts: 524
- Joined: Wed Jul 09, 2014 7:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: [minimod][v1.5.0] Autoautosave
Makes sense. Wonder if it could be an option that is disabled by default?
I've learned to live with it. As you said, "good thing there is multiple autosave slots to load from," as I set it to have 8 autosaves.
EDIT: Any possibility we can get an option to change the volume of the voices? Its way too quiet and gets drowned out by the game for me.
I've learned to live with it. As you said, "good thing there is multiple autosave slots to load from," as I set it to have 8 autosaves.
EDIT: Any possibility we can get an option to change the volume of the voices? Its way too quiet and gets drowned out by the game for me.
-
- Posts: 496
- Joined: Mon Sep 23, 2019 1:03 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional 64-bit SP1
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Doomworld Forums
Re: [minimod][v1.5.0] Autoautosave
Allow me to second this suggestion, actually. Something that's kinda bugged me with this mod myself, for as long as I've had it.mamaluigisbagel wrote:Any possibility we can get an option to change the volume of the voices? Its way too quiet and gets drowned out by the game for me.
Especially when you use it with a music mod like this one.
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: [minimod][v1.5.0] Autoautosave
The new Male and Female voices use NovelAI's TTS, and I have their respective seeds, so you can go ahead and fiddle with it if you're interested.openroadracer wrote:Question: Would it be possible to get an AutoAutoSave voicepack that changed the "no active enemies" line and the "all enemies eliminated" line to "ACTIVE THREATS TERMINATED" and "ALL THREATS TERMINATED" respectively?
-
- Posts: 496
- Joined: Mon Sep 23, 2019 1:03 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 7 Professional 64-bit SP1
- Graphics Processor: ATI/AMD with Vulkan/Metal Support
- Location: Doomworld Forums
Re: [minimod][v1.5.0] Autoautosave
Eh, I'd rather it as a new voicepack that's designed around the more aggressive, harsher feel of the lines I've described.Tapwave wrote:The new Male and Female voices use NovelAI's TTS, and I have their respective seeds, so you can go ahead and fiddle with it if you're interested.
-
-
- Posts: 1447
- Joined: Fri Dec 29, 2017 4:15 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Location: Siberia (UTC+7)
Re: [minimod][v1.6.0] Autoautosave
Update: v1.6.0.
Changelog:
New:
- Brazilian Portuguese localization;
- voice volume slider;
- options menu icon;
Fixed:
- new voices are now precached too.
Changelog:
New:
- Brazilian Portuguese localization;
- voice volume slider;
- options menu icon;
Fixed:
- new voices are now precached too.
-
- Posts: 30
- Joined: Fri Jul 16, 2021 2:02 pm
- Graphics Processor: nVidia (Modern GZDoom)
Re: [minimod][v1.6.0] Autoautosave
cant seem to load saves from before this update, says "aas_sound_queue" is an unknown class
-
-
- Posts: 1447
- Joined: Fri Dec 29, 2017 4:15 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Location: Siberia (UTC+7)
Re: [minimod][v1.6.0] Autoautosave
Yes, this update is not meant to be savefile-compatible. In general, it's safer to not load a saved game with new versions of mods.
-
-
- Posts: 1447
- Joined: Fri Dec 29, 2017 4:15 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Manjaro Linux
- Location: Siberia (UTC+7)
Re: [minimod][v1.6.1] Autoautosave
Bugfix update: v1.6.1.
Changelog:
- fixed language code for Brazilian Portuguese;
- fixed floating point truncation warning.
Changelog:
- fixed language code for Brazilian Portuguese;
- fixed floating point truncation warning.