So, I'm making a wall that must be hit by a special projectile (wich TID is 13763) to active a script. It should not work with any other projectile.
I've tried this*:
Code: Select all
If ((SohUmaVezKCT3==true) && (ActivatorTID()==13763))
Thanks in advance!
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* That 'SohUmaVezKCT3' bool var is alread true when player gets there. I'm sure it is not the problem.