Thing-specific Automap vectors?

Ask about ACS, DECORATE, ZScript, or any other scripting questions here!

Moderator: GZDoom Developers

Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.

Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
User avatar
LanHikariDS
Posts: 179
Joined: Tue Aug 04, 2015 11:30 pm
Location: Playing in the snow

Thing-specific Automap vectors?

Post by LanHikariDS »

I'm aware that one can define custom vector graphics for the player's arrow, but what abour for non-player Things shown on the automap, having their own Vectors defined? Like, showing monsters as Xs, Items as Os, etc.; preferably without/replacing the triangle normally shown with a scanner powerup.
User avatar
Marisa the Magician
Posts: 3886
Joined: Fri Feb 08, 2008 9:15 am
Preferred Pronouns: She/Her
Operating System Version (Optional): (btw I use) Arch
Graphics Processor: nVidia with Vulkan support
Location: Vigo, Galicia

Re: Thing-specific Automap vectors?

Post by Marisa the Magician »

It seems only players and keys can have custom vectors, judging from what the wiki says on map arrows.
User avatar
LanHikariDS
Posts: 179
Joined: Tue Aug 04, 2015 11:30 pm
Location: Playing in the snow

Re: Thing-specific Automap vectors?

Post by LanHikariDS »

And upon further messing around, Zandronum doesn't even do as much as ZDoom in this regard, either. Zan completely ignores custom key vectors, only applying those for the player...
User avatar
Arctangent
Posts: 1235
Joined: Thu Nov 06, 2014 1:53 pm

Re: Thing-specific Automap vectors?

Post by Arctangent »

Chances are that's because it hasn't caught up to the version that added that feature.

Return to “Scripting”