Thing-specific Automap vectors?
Moderator: GZDoom Developers
Forum rules
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
-
- Posts: 179
- Joined: Tue Aug 04, 2015 11:30 pm
- Location: Playing in the snow
Thing-specific Automap vectors?
I'm aware that one can define custom vector graphics for the player's arrow, but what abour for non-player Things shown on the automap, having their own Vectors defined? Like, showing monsters as Xs, Items as Os, etc.; preferably without/replacing the triangle normally shown with a scanner powerup.
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: Thing-specific Automap vectors?
It seems only players and keys can have custom vectors, judging from what the wiki says on map arrows.
-
- Posts: 179
- Joined: Tue Aug 04, 2015 11:30 pm
- Location: Playing in the snow
Re: Thing-specific Automap vectors?
And upon further messing around, Zandronum doesn't even do as much as ZDoom in this regard, either. Zan completely ignores custom key vectors, only applying those for the player...
-
- Posts: 1235
- Joined: Thu Nov 06, 2014 1:53 pm
Re: Thing-specific Automap vectors?
Chances are that's because it hasn't caught up to the version that added that feature.