[WIP] MooD [game title to be changed]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP] MooD

Postby gwHero » Sat Mar 24, 2018 7:20 pm

Well, indeed a lot of work, creating a game. I try to work on it every day, but sometimes I can be busy for hours with only one detail, finding a balance between
aesthetics and functionality. Today for instance I removed the transparant background for the hud messages; it looked very nice but it annoyed me when playing, obscuring the view. So now the hud messages are displayed just directly on the screen, which is better I think. A small video to give an impression:

User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands

Re: [WIP] MooD

Postby Bigger C » Sat Mar 24, 2018 7:42 pm

A) The music is...Well, I understand the stylistic choice but it sounds more like a malfunctioning MIDI than an experimental art piece. I apologize for if I come across as harsh but I think I'd get aggravated with the gameplay experience listening to that the whole game.I thought it was SFX going off sporadically at first.

B) The name MooD makes me think of that mirrored-DooM mod and I worry it might confuse people. Any possibility of EdeN as a name? :D
Bigger C
 
Joined: 02 Feb 2018

Re: [WIP] MooD

Postby gwHero » Sat Mar 24, 2018 8:00 pm

Bigger C wrote:A) The music is...Well, I understand the stylistic choice but it sounds more like a malfunctioning MIDI than an experimental art piece. I apologize for if I come across as harsh but I think I'd get aggravated with the gameplay experience listening to that the whole game.I thought it was SFX going off sporadically at first.


LOL yeah I know, the music is far from ready. No, it will certainly not be playing the whole game like this. Before releasing a demo, the music will undergo a lot of changes, don't worry :)
Bigger C wrote:B) The name MooD makes me think of that mirrored-DooM mod and I worry it might confuse people. Any possibility of EdeN as a name? :D


Good suggestion. Well, up till now I like the name MooD, but maybe you have a point here. Can't tell now if I will change it, but I will certainly take this into consideration. Thanks!
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands

Re: [WIP] MooD

Postby Nash » Sat Mar 24, 2018 10:17 pm

I would suggest changing the project title, because I almost didn't click this thread thinking it was probably some meme mod and I don't play/have no interest for those kinds of mods... :D

Good stuff! I'll be watching this project's progress.
User avatar
Nash
Nash Muhandes
 
 
 
Joined: 27 Oct 2003
Location: Kuala Lumpur, Malaysia

Re: [WIP] MooD

Postby zrrion the insect » Sat Mar 24, 2018 10:26 pm

I also didn't look at it because I thought it was DooW which is a shame because this looks super cool. Maybe calling it M O O D or something like that would avoid confusion?
User avatar
zrrion the insect
Like a fish in a child's hands.
 
Joined: 25 Jun 2009
Location: Time Station 1: Moon of Glendale

Re: [WIP] MooD

Postby gwHero » Sun Mar 25, 2018 6:48 am

He guys, thank you very much for the feedback. Well, what's in a name, I feel not bound too much to the name yet and if it could rise confusion than it's certainly important enough to reconsider changing it. I'll take some time to make a thought-out decision. :)
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands

Re: [WIP] MooD [game title to be changed]

Postby gwHero » Sun Apr 15, 2018 4:07 pm

I have decided that the game title will be changed, certainly after this one was announced. For instance I do like Bigger C's suggestion 'EdeN', but since I don't want any confusion with existing games, it will probably be a bit more specific. As soon as I've made up my mind, I will make the title public.

I'm happy that most scripting is done, which took really so much time, so I'm now full speed busy with mapping. I think about 80% of MAP01 is finished now, and the first small parts of MAP02 and MAP03 are created too.

New Screenshots of MAP01
Image
Image
Image
Image
Image
Image
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands

Re: [WIP] MooD [game title to be changed]

Postby R4L » Mon Apr 16, 2018 1:24 pm

Looking fantastic so far. The art style is great!
User avatar
R4L
 
Joined: 03 Mar 2017
Discord: R4L#4655

Re: [WIP] MooD [game title to be changed]

Postby ramon.dexter » Mon Apr 16, 2018 1:59 pm

This looks really interesting. I'm wondering how the gameplay will be, but I know it will be beauty to look at. Nice work :)
User avatar
ramon.dexter
rudebwoy
 
Joined: 20 Oct 2015
Location: Kozolupy, Bohemia

Re: [WIP] MooD [game title to be changed]

Postby RockstarRaccoon » Thu Apr 19, 2018 9:43 am

I'm really interested in this, it sounds right up my alley! Can't wait for some sort of tech demo.
User avatar
RockstarRaccoon
Totally Babies
 
Joined: 31 Jul 2016

Re: [WIP] MooD [game title to be changed]

Postby gwHero » Sat Apr 21, 2018 7:10 pm

Yesterday I started an important phase in the development of the game: the composing of the music. This will not be an easy task for a non musician like me but I do have some ideas how it should sound and work with the scripts in the game. Once that is done, I will try to create a video demo of the game. I expect this to be ready within a couple of months, so stay tuned!
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands

Re: [WIP] MooD [game title to be changed]

Postby gwHero » Fri May 18, 2018 5:20 am

Development is progressing, I am getting more and more satisfied with the result. The music has been replaced by a zscript class that plays random sounds and reacts to events in the game. What I had in mind was not just a wall of sound in the form of music tracks, but subtle sounds that are more in line with the game itself.

Also I'm busy shaping and sky hacking the outside area's. This is a tedious task because I want the game performing smoothly and yet give the area's a wide open feeling and not have monotonous and boring horizons. Still learning every day, there are some tricks I learned through the years after making many mistakes first. I've added a few screenshots to show the difference with previous ones.

Image
Image

Note: in the bottom right corner the hud shows the distance walked in meters/kilometers; this is the default but I added also a menu option to change it into the imperial system.
User avatar
gwHero
Be your own Siddhartha
 
Joined: 08 May 2017
Location: The Netherlands

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Baidu [Spider], Semrush [Bot], Whoah and 5 guests