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Got two questions today
1. is there a way to make it so after a monster is killed by the ice damagetype and is frozen to stop them from auto shattering until they are hit again?
2. Use there a way to make it so a noclip actor can stop a job from passing
Basically I'm using the realm667 shield gun as a base and I want it to keep monsters away but they can walk through and even when I take noclip away besides dragging against all terrain they still walk through, I've tried a whole bunch of combinations on zdoo m wikis actor flags but I'm stumped
and lastl is there anyone willing to write what I think may be a simple acs script or two, i'm trying to learn it but i'm not bright enough
willing to compensate for your time if wanted as well as full credit of course
the needed scripts
Spoiler:
the ACS will ask if you have a (Dragonstone) so it can even continue
then asks if you have (Mana)
The asks if you have (Adrenaline)
Then checks if you have (Taser)
yes - then Remove and give (DimentionalChainsaw)
No - then move on to next check
Repeat for fallowing
(BowieKnife)(Nanomachines)
(MacheteMace)(Claws)
(BaseballBat)(Guitar)
(Sickles)(Rapier)
(WarHamaxe)(Scythe)
(Katana)(LaserKatana)
(CompoundBow)(MagicalBow)
Loop
this should keep you from picking up non powered weapons while using powered ones
if you run out of Mana, Adrenaline, or your Dragonstone are taken away
Run Reversal ASC
this will reverses the above process removing any powered weapons and giving you their non powered equivalent
it will also remove any dragonstones you may have, this is because this will also run on ENTER and RESPAWN for when you switrch levels
sthis is not meant to loop
Regarding noclip - the marked mod gives you an item that allows you to chase through enemies. You might look at how that's done to see if you can get it working the other way round: viewtopic.php?f=43&t=53802
Regarding the ice thing, may be possible with a custom Zscript actor, have a look at DamageMObj and see if there is a state for freeze as well you can override.