Turn off icedeath shatter and looking to commission a Script

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MrToots
Posts: 77
Joined: Fri Sep 22, 2017 11:56 am

Turn off icedeath shatter and looking to commission a Script

Post by MrToots »

Got two questions today
1. is there a way to make it so after a monster is killed by the ice damagetype and is frozen to stop them from auto shattering until they are hit again?

2. Use there a way to make it so a noclip actor can stop a job from passing
Basically I'm using the realm667 shield gun as a base and I want it to keep monsters away but they can walk through and even when I take noclip away besides dragging against all terrain they still walk through, I've tried a whole bunch of combinations on zdoo m wikis actor flags but I'm stumped

and lastl is there anyone willing to write what I think may be a simple acs script or two, i'm trying to learn it but i'm not bright enough
willing to compensate for your time if wanted as well as full credit of course

the needed scripts
Spoiler:
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Eliot_L
Posts: 38
Joined: Thu Mar 08, 2018 3:40 am

Re: Turn off icedeath shatter and looking to commission a Sc

Post by Eliot_L »

Regarding noclip - the marked mod gives you an item that allows you to chase through enemies. You might look at how that's done to see if you can get it working the other way round: viewtopic.php?f=43&t=53802

Regarding the ice thing, may be possible with a custom Zscript actor, have a look at DamageMObj and see if there is a state for freeze as well you can override.

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