BulletZ: Proof-of-concept universal hitscan replacement

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dawnbreez
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Joined: Wed Jul 08, 2015 12:29 pm

Re: BulletZ: Proof-of-concept universal hitscan replacement

Post by dawnbreez »

XASSASSINX wrote:I am probably a bit late to this thread, but has anyone fixed the tracer damage replacing the master damage? for debbuging, a zombieman that deals 500 damage with a hitscan always deals the standard (3 * random(1,3)) damage formula. Has anyone found a fix to this?
I haven't found anything. Might ask for help in some of the discords I'm in later.
TolgaKerem07
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Re: BulletZ: Proof-of-concept universal hitscan replacement

Post by TolgaKerem07 »

The mod breaks monster fighting.
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dawnbreez
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Re: BulletZ: Proof-of-concept universal hitscan replacement

Post by dawnbreez »

TolgaKerem07 wrote: Sat Apr 06, 2024 4:31 pm The mod breaks monster fighting.
This is a side effect of switching to projectiles. Projectiles check whether they're hitting a thing of the same type as their owner, and by default, don't do damage to things of the same type as whatever fired them. Hitscans, on the other hand, don't check ownership at all, so all of the zombies readily infight with each other.
Davedoomer37
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Re: BulletZ: Proof-of-concept universal hitscan replacement

Post by Davedoomer37 »

Is there a way to make it only replace a certain puff? I have some weapons I don’t want to add tracers to, so if I create a custom puff and tell it to replace only that, will it work?

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