I haven't found anything. Might ask for help in some of the discords I'm in later.XASSASSINX wrote:I am probably a bit late to this thread, but has anyone fixed the tracer damage replacing the master damage? for debbuging, a zombieman that deals 500 damage with a hitscan always deals the standard (3 * random(1,3)) damage formula. Has anyone found a fix to this?
BulletZ: Proof-of-concept universal hitscan replacement
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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dawnbreez
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Re: BulletZ: Proof-of-concept universal hitscan replacement
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TolgaKerem07
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Re: BulletZ: Proof-of-concept universal hitscan replacement
The mod breaks monster fighting.
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dawnbreez
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Re: BulletZ: Proof-of-concept universal hitscan replacement
This is a side effect of switching to projectiles. Projectiles check whether they're hitting a thing of the same type as their owner, and by default, don't do damage to things of the same type as whatever fired them. Hitscans, on the other hand, don't check ownership at all, so all of the zombies readily infight with each other.
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Davedoomer37
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Re: BulletZ: Proof-of-concept universal hitscan replacement
Is there a way to make it only replace a certain puff? I have some weapons I don’t want to add tracers to, so if I create a custom puff and tell it to replace only that, will it work?