No Ultra-Violence: An Anti-Gore Mod [1.4] (Mod DB)

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Pompous Seed
Posts: 212
Joined: Fri Aug 05, 2016 8:41 am

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Pompous Seed »

Matt wrote:
chronoteeth wrote:you know with a bit of tweaking you can make this work without it being a joke
Who said this mod was a joke? This is great! (I'm genuinely, unironically happy for some more variety in effects than another take on red falling debris and liquid decals)
Thanks! It's kind of a half joke, really. I actually did genuinely want to tackle a wacky cartoon-y type of thing, and I figured this was the best place to start. It was something I could just have fun with. I was originally going to add an option to toggle exaggerated corpse physics (bouncing, flying in the air, etc.). It was a fun addition, but it was just too buggy so it didn't make the final cut.
Naniyue wrote:How about adding this to Reelism?
Honestly, it probably won't happen, as neat as that sounds. I work at a very slow and methodical pace. On top of that, I'm indecisive and a bit of a perfectionist. So making this compatible with something like Reelism just doesn't seem plausible at the moment. I'll keep it in mind though.
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Zhs2
Posts: 1237
Joined: Fri Nov 07, 2008 3:29 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Maryland, USA, but probably also in someone's mod somewhere

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Zhs2 »

Exploding a skeleton into a bunch of bones still seems violent to me somehow...
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NotSoHazy
Posts: 65
Joined: Thu Mar 09, 2017 3:33 pm

Re: No Ultra-Violence: An Anti-Gore Mod

Post by NotSoHazy »

The compatibility with Golden Souls would be SO nice, really...
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Lime
Posts: 128
Joined: Sat May 07, 2016 12:31 am
Location: Outside of an Abandoned Building

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Lime »

Family-friendly Doom using anti-gore mod is a good thing.
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Machine-Reaper
Posts: 415
Joined: Fri Aug 09, 2013 1:43 am

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Machine-Reaper »

Fun for the Entire Family!
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Major Cooke
Posts: 8070
Joined: Sun Jan 28, 2007 3:55 pm

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Major Cooke »

If you need help with D4D, let me know.
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ErrantMasa
Posts: 51
Joined: Tue Mar 07, 2017 3:56 pm
Graphics Processor: Intel (Modern GZDoom)

Re: No Ultra-Violence: An Anti-Gore Mod

Post by ErrantMasa »

:3: Memories of Pinkie Pie vs Deadpool come rushing back now
Pompous Seed
Posts: 212
Joined: Fri Aug 05, 2016 8:41 am

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Pompous Seed »

NotSoHazy wrote:The compatibility with Golden Souls would be SO nice, really...
That would actually coincide really well. I think I'd like to make that happen at some point. Not sure if I could make it work since Golden Souls has a bunch of custom monsters and whatnot. I'll look into it.
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BradmanX
Posts: 136
Joined: Fri Nov 23, 2012 2:45 pm

Re: No Ultra-Violence: An Anti-Gore Mod

Post by BradmanX »

I was wondering when someone was gonna make something like this. Neat :)
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Lime
Posts: 128
Joined: Sat May 07, 2016 12:31 am
Location: Outside of an Abandoned Building

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Lime »

When I Died, A Message says about "ACS: I dont know what blue is." Is this intentional?
floatingfinger
Posts: 6
Joined: Wed Dec 13, 2017 4:12 pm

Re: No Ultra-Violence: An Anti-Gore Mod

Post by floatingfinger »

This is just what I was looking for.
I got as far as Weyland-corporation androids filled with unicorn blood, but it's just not the same.
Spoiler:
Cacodemon death is perfect, multiple caco encounters are hilarious. Idunno if the other two really fit the spirit of the mod though...I mean, leaving a head or a corpse on the ground isn't very anti-gore.

all and all pretty cool, thanks
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Pompous Seed
Posts: 212
Joined: Fri Aug 05, 2016 8:41 am

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Pompous Seed »

floatingfinger wrote:Cacodemon death is perfect, multiple caco encounters are hilarious. Idunno if the other two really fit the spirit of the mod though...I mean, leaving a head or a corpse on the ground isn't very anti-gore.
I actually thought about this. But to be honest, I think it fits fine so long as there's no blood or graphic images. I figured not everyone would enjoy the corpses vanishing, so I made it an option instead. I included the revenant's XDeath because I felt that an anti-gore mod needs as much variety as possible to keep things interesting. I guess I considered a walking skeleton collapsing into a pile of bones a bit amusing. I ran out of ideas for the extra deaths, so I'm all ears for any ideas!
Lime wrote:When I Died, A Message says about "ACS: I dont know what blue is." Is this intentional?
Well that's odd. That shouldn't be happening. Were you playing alongside another mod?
QuirkyKirk
Posts: 1
Joined: Sun Feb 11, 2018 1:52 pm

Re: No Ultra-Violence: An Anti-Gore Mod

Post by QuirkyKirk »

Now all I need to replace Doomguy's few voiceclips with Pyro voices.

♪Do you believe in magic?♪
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zimxpentagram
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Location: Florida

Re: No Ultra-Violence: An Anti-Gore Mod

Post by zimxpentagram »

That had to be the cutes trailer for a mod ever.
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Lime
Posts: 128
Joined: Sat May 07, 2016 12:31 am
Location: Outside of an Abandoned Building

Re: No Ultra-Violence: An Anti-Gore Mod

Post by Lime »

Lime wrote:When I Died, A Message says about "ACS: I dont know what blue is." Is this intentional?
Well that's odd. That shouldn't be happening. Were you playing alongside another mod?
- Well, I played with Combined_Arms.

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