Vanilla Essence 4.3: 320x200p support! More bugfixes.

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Curunir
Posts: 1037
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Post by Curunir »

Whoo hoo, necromancy ahoy!

For some reason I discovered Vanilla Essence only this week and loved it when I tried it.

However, there is one issue with it. I want to keep my GZDoom with dynamic lights and bloom and all bells and whistles on in the normal config, and be able to switch to Vanilla Essence when I want to.

The thing is, when Vanilla Essence is loaded, it breaks the dynamic lights on the rockets. In my observation, all other weapon dynamic light sources work fine, but the rockets still have no dyn light when you toggle VE off.

Is there a solution or fix for this? Thanks in advance!
User avatar
Curunir
Posts: 1037
Joined: Sun Nov 02, 2003 11:24 am
Graphics Processor: ATI/AMD with Vulkan/Metal Support

Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.

Post by Curunir »

Nevermind, figured it out! Didn't expect the mod to replace the rocket actor. Added the rocket light definitions to the mod's GLDEFS and now it works as expected - no rocket dyn light with VE on, and rocket lights with it off.

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