Vanilla Essence 4.3: 320x200p support! More bugfixes.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I'm getting a division by zero error when I run 4.3 at the 1080p setting.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
It is currently possible to normally set GZDoom in 320x200:
- Automap is pixelated properly (pixels not aligned with VE on)
- Status bar is pixelated properly (pixels not aligned with VE on)
- In-game fonts are pixelated properly (pixels not aligned with VE on)
- The weapon sprite distorts much less than with Vanilla Essence
- Gzdoom however doesn't offer some settings such as quantize pixels, custom pixel size, etc.
- The main menu in gzdoom forces resolution change for some reason. Is there a way to fix that?
Considering the above, I would say that Vanilla Essence is a bit outdated. I cherished and relied on this mod for quite a while but those minor inconsistencies had been a lingering pet peeve. Turns out now I can actually make GZdoom look quite like Chocolate Doom when I disable Vanilla Essence which makes me very happy. I'm still counting on VE to introduce those features in the future if possible, would be great.
- Automap is pixelated properly (pixels not aligned with VE on)
- Status bar is pixelated properly (pixels not aligned with VE on)
- In-game fonts are pixelated properly (pixels not aligned with VE on)
- The weapon sprite distorts much less than with Vanilla Essence
- Gzdoom however doesn't offer some settings such as quantize pixels, custom pixel size, etc.
- The main menu in gzdoom forces resolution change for some reason. Is there a way to fix that?
Considering the above, I would say that Vanilla Essence is a bit outdated. I cherished and relied on this mod for quite a while but those minor inconsistencies had been a lingering pet peeve. Turns out now I can actually make GZdoom look quite like Chocolate Doom when I disable Vanilla Essence which makes me very happy. I'm still counting on VE to introduce those features in the future if possible, would be great.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
GZDoom's option menus break and become unreadable at lower resolutions, so no, there's no way around that right now. The solution in the future will be to render those menus at a different resolution than the rest of the game, but that requires a refactor of some rendering code. This isn't something Vanilla Essence can do anything about.
VE does more than resolution changes though, so I think it's still worth keeping it around for all the other presets it offers.

VE does more than resolution changes though, so I think it's still worth keeping it around for all the other presets it offers.

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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I Want to report a bug - Whenever I want to load a new map I get the following error message:
"VM Execution aborted: Tried to read from address Zero.
Called from stretchhandler.WorldthingSpawned at 7-Vanilla Essence 4.3Pk3: zscript.zc, Line 144 "
I am using GZdoom 4.3.3 and the Vanilla Essence 4.3 version of the mod
Strangely it does not trigger this error when I load a saved game.
Also, IIIIIIIIIII have downloaded all the versions of this mod availale on this page and all of the give me the VM error message.
Can you please look into this error and fix it?
Would appreciate any reply that helps solve the error.
"VM Execution aborted: Tried to read from address Zero.
Called from stretchhandler.WorldthingSpawned at 7-Vanilla Essence 4.3Pk3: zscript.zc, Line 144 "
I am using GZdoom 4.3.3 and the Vanilla Essence 4.3 version of the mod
Strangely it does not trigger this error when I load a saved game.
Also, IIIIIIIIIII have downloaded all the versions of this mod availale on this page and all of the give me the VM error message.
Can you please look into this error and fix it?
Would appreciate any reply that helps solve the error.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Maybe a feature to add a save setting? I wouldn't use doom without this mod, and everytime I would still have to set my settings, just a bit of an altered vanilla. Like one of them is the transparency, I like to switch it to pixel fuzz instead of software, because most of the time software is too laggy.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
dirty hack but if you put the following into autoexec.cfg gzdoom will start with VE toggled on
autoexec.cfg
this mimics pushing the "toggle vanilla" button in the menu so I don't foresee it causing any issues but no guarantees
autoexec.cfg
Code: Select all
set ve_autoenable true
test $ve_autoenable "VE_SilentToggle"
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
How do I use this without getting the VM Error when starting a new game? Please help
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Yep I'm getting this error as well whenever I try to load a saved game. Would love if this got fixed! Such a great mod!Nightsentinel wrote:I Want to report a bug - Whenever I want to load a new map I get the following error message:
"VM Execution aborted: Tried to read from address Zero.
Called from stretchhandler.WorldthingSpawned at 7-Vanilla Essence 4.3Pk3: zscript.zc, Line 144 "
I am using GZdoom 4.3.3 and the Vanilla Essence 4.3 version of the mod
Strangely it does not trigger this error when I load a saved game.
Also, IIIIIIIIIII have downloaded all the versions of this mod availale on this page and all of the give me the VM error message.
Can you please look into this error and fix it?
Would appreciate any reply that helps solve the error.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Recommended for those who want to feel the classic Doom nostalgia in the default GZDoom settings. Thank you.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Rocket decals don't seem to show up, even with the option enabled within the VE settings.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I really wanted to change a few interface elements, but since vanilla essence did not have it, I just did it myself:
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
Here is an update to my changes to Vanilla essence, which I now called Vanilla Extract because it has larger options that you can change:
-You can now disable and enable Jump/Crouch
-You can now change renderers
For the future, I will figure out how to bring options that will make the engine look like crispy doom or PrBoom+
Enjoy!
-You can now disable and enable Jump/Crouch
-You can now change renderers
For the future, I will figure out how to bring options that will make the engine look like crispy doom or PrBoom+
Enjoy!
You do not have the required permissions to view the files attached to this post.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
@Dieagamer101
Could i request, as i asked if it's possible but been answered it's not the way it works. First asked specifically in original VEssence topic.
Best way, to have the choice, would be to make an additionnal PK3 that enables automatically the mod at game lauch.
Thanks.
Could i request, as i asked if it's possible but been answered it's not the way it works. First asked specifically in original VEssence topic.
Best way, to have the choice, would be to make an additionnal PK3 that enables automatically the mod at game lauch.
Thanks.
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Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
TheVanessii wrote:Yep I'm getting this error as well whenever I try to load a saved game. Would love if this got fixed! Such a great mod!Nightsentinel wrote:I Want to report a bug - Whenever I want to load a new map I get the following error message:
"VM Execution aborted: Tried to read from address Zero.
Called from stretchhandler.WorldthingSpawned at 7-Vanilla Essence 4.3Pk3: zscript.zc, Line 144 "
I am using GZdoom 4.3.3 and the Vanilla Essence 4.3 version of the mod
Strangely it does not trigger this error when I load a saved game.
Also, IIIIIIIIIII have downloaded all the versions of this mod availale on this page and all of the give me the VM error message.
Can you please look into this error and fix it?
Would appreciate any reply that helps solve the error.
Guys, can anyone provide support on this error? Let me know if you need more context in order to provide help to fix the VM error.
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- Posts: 32
- Joined: Thu Aug 24, 2017 6:14 pm
Re: Vanilla Essence 4.3: 320x200p support! More bugfixes.
I have no idea if this is possible, but I currently cannot work on the mod, nor do I intend to for the foreseeable future. I basically stopped modding for the time being as I am studying.Klemc wrote: ↑Mon Apr 25, 2022 8:27 pm @Dieagamer101
Could i request, as i asked if it's possible but been answered it's not the way it works. First asked specifically in original VEssence topic.
Best way, to have the choice, would be to make an additionnal PK3 that enables automatically the mod at game lauch.
Thanks.