Doom Monsters Covered In Wounds

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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Mon Mar 12, 2018 1:49 pm

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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Tue Jul 17, 2018 2:17 pm

Well... seems i cannot EDIT the first post...???

Can i then still post reply over here, saying that i finished the Revenant-in-hurt sprites...??
AND... that Madcat had finished the Pain Element long time ago...?
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Tue Jul 31, 2018 1:45 pm

Starting Mancubus...
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Re: Doom Monsters Covered In Wounds

Postby Glaice » Thu Aug 09, 2018 9:35 pm

Are you using the base sprites here? Why did you not use the Smooth Doom sprites as a base?
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Re: Doom Monsters Covered In Wounds

Postby CeeJay » Sun Aug 12, 2018 10:06 pm

Will there be a download?

All I see is a link for the Baron of Hell, yet most of the monsters are finished by the looks of it.
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Sun Aug 19, 2018 4:54 am

Glaice wrote:Are you using the base sprites here? Why did you not use the Smooth Doom sprites as a base?


Too much work.
WE could, if i get some more help... but there is not, so, NO...no Smooth Doom sprites.
Too much work.
I will stick to the standard Doom sprites.
Just alone the Baron contains 240 extra more sprites aside of his original spritesset.
I cant imagine how many more sprites there will be when i have to do Smooth Doom Sprites....
I really cannot do them all by myself.... or together with MadCat...?
For that we need a whole bigger team...or a couple more years of time...?

CeeJay wrote:Will there be a download?

All I see is a link for the Baron of Hell, yet most of the monsters are finished by the looks of it.


The link to the baron is just a show-off of what it would look like.
However... the Baron sofar seems to be the only one with some more advanced coding.
All other monsters who are done sofar, uses only "A_JumpIfHealthLower".
Anyways, i would rather like a download link up when ALL monsters are done.
Now i am willing to put up a download link when all monsters are done without CyberDemon and without the SpiderMasterMind.
Is that okay with you?
That means, you just have to hold up your patience just a little while longer, so that i could finish the Fatso, and the Archvile.
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Sat Sep 01, 2018 4:19 pm

"You cannot use certain BBCodes: [img].????????????????????????????????????????"

You guys must stop this bullshit at once!!


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Last edited by UnTrustable on Sun Sep 02, 2018 4:12 pm, edited 4 times in total.
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Re: Doom Monsters Covered In Wounds

Postby Blue Shadow » Sat Sep 01, 2018 4:36 pm

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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Sun Sep 02, 2018 1:29 am

Thanks Blue Shadow.
I really did not know.

In general, this event with the image issue, by 'blocking' this, is a real downgrade.
It sounds like a solution that makes us all happy, but it is not.
(reminds me to the 3D floor (huge-) issue in competative mode back in the old (skulltag) days).
Anyways.... there is nothing else we can do, so i'll leave links behind.
IMG and IMGUR both are not working, and im lazy to figure out how this imgur site is...
Im using my own webadres, and thats the way I am doing. :wink: (no hard feelings)

The picture however, was just 237x67 pixels, so i believe its not a huge picture as what it says in the image-rule page.
Anyways, its hereby off of my chest.
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Sun Sep 02, 2018 8:40 am

I noticed that the pain state of the Fatso has 3 mirrored sprites, you can see that by the weapon-holding-position.
Trying to make 3 NEW sprites of the original Fatso sprite set to FIX this issue.

All other walking mirrored sprites were already been fixed.
I also will make the 'new' decorate code of Fatso-in-hurt in such way that the code will do the pain state in "both positions of holding the weapons"...nothing really important for anyone of you who will play the wad... pain is pain, but to me the sprites must be correct :wub: :3:
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Re: Doom Monsters Covered In Wounds

Postby Blue Shadow » Sun Sep 02, 2018 8:48 am

Since you didn't apply to have access to the tag, you won't be able to use it. This is from the link I posted:

Rachael wrote:Due to the way we consistently have to tell people to be considerate to others' bandwidth and/or smaller screens, we are now requiring that all users read the image posting rules in order to gain access to the [img] tag. There is a button in that post that will automatically submit an application to gain access to the tag.
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Sun Sep 02, 2018 1:03 pm

Blue Shadow wrote:Since you didn't apply to have access to the tag, you won't be able to use it. This is from the link I posted:

Rachael wrote:Due to the way we consistently have to tell people to be considerate to others' bandwidth and/or smaller screens, we are now requiring that all users read the image posting rules in order to gain access to the [img] tag. There is a button in that post that will automatically submit an application to gain access to the tag.


The button completely overlooked.
I guess my emotions played the upper hand, and made me blind to see that said button.
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Mon Oct 15, 2018 3:42 pm

ManCubus (Fatso) Is finally ready..... took me a long time.... :(

Main page is updated.

Last one i do is Archvile, which might be even more ugly to do than ManCubus was.... :(
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Re: Doom Monsters Covered In Wounds

Postby Glaice » Mon Oct 15, 2018 7:44 pm

Reminds me a lot of the Risen3D/Doomsday pain skins for the monsters.
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Re: Doom Monsters Covered In Wounds

Postby UnTrustable » Wed Oct 17, 2018 1:58 pm

Risen3D was really cool at that time.... and still is by the way.
I however dont know how to handle Models (MD3) files.
If i did, i would go for it, but most likely, leaving the Doom community. :oops:

Anyways, first things first.
This project is something i wanted to do.

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