Revenge of Evil: DooM 3 Tc for gzdoom (new update)

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Re: Revenge of Evil: DooM 3 Tc for gzdoom (demo released)

Postby jm2k7 » Fri Oct 26, 2018 2:50 pm

Excellent MOD, very accomplished, it looks very good :woh: . By the way, there is a way to minimize the effect of jumping when walking, I think it is very exaggerated :stuppor: , I think they call it "step movement". If you manage to minimize it more so that it does not look so exaggerated, it would be fine.
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (demo released)

Postby DOOMERO-21 » Sat Oct 27, 2018 12:26 pm

you mean the jump attack of some demons like imp, vulgar, cherub and maggot?
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (demo released)

Postby jm2k7 » Sun Oct 28, 2018 11:57 pm

I do not mean monsters. I mean the player.

The player feels that he is jumping.
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (demo released)

Postby DOOMERO-21 » Mon Oct 29, 2018 11:59 am

the player is not jumping, but i decreased the speed of him, also the fov was decreased a little, maybe that cause you that ilusion? try setting fov 120 on console
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (demo released)

Postby PlayerLin » Sun Nov 04, 2018 2:53 am

Hi DOOMERO-21, can you make some other mirror sites for download please, since MEGA.NZ sucks on my end(or my ISP or something weird), never success to download any large files from that service now after they changed host location or something, just keep disconnect and then reducing the downloaded % like forever...I would try your mod but I just can't get it.
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (demo released)

Postby DOOMERO-21 » Sun Nov 04, 2018 11:34 am

PlayerLin wrote:Hi DOOMERO-21, can you make some other mirror sites for download please, since MEGA.NZ sucks on my end(or my ISP or something weird), never success to download any large files from that service now after they changed host location or something, just keep disconnect and then reducing the downloaded % like forever...I would try your mod but I just can't get it.



done... check the first post.
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (demo released)

Postby PlayerLin » Sun Nov 04, 2018 12:21 pm

Thank you for make mirror links. :)
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (demo released)

Postby DOOMERO-21 » Tue Apr 16, 2019 7:00 pm

i released a new version, with a new episode called requiem of evil, check the first post.
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (new update)

Postby Deybar_TECH » Fri May 10, 2019 5:18 pm

no sabia que este mod de (doom3) se estaba actualizando. :o
ya que creo que lo descargue en el 2013.
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (new update)

Postby DOOMERO-21 » Sat May 11, 2019 7:30 pm

Deybar_TECH wrote:no sabia que este mod de (doom3) se estaba actualizando. :o
ya que creo que lo descargue en el 2013.


se actualiza de vez en cuando y ya estoy trabajando en el episodio 3.
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (new update)

Postby Captain J » Sun May 12, 2019 10:16 pm

Greetings from Kinsie's Youtube Video! And yeah, i gotta say this mod looks really hard despite he played it on 3rd Difficulty, Marine. Some enemies like Mancubi and Bruiser deals heavy damage and just can kill you with few hit, so the Armor Points you have collected so far are almost useless. With all Respect, it's a good and detailed mod, but with hefty Flaws. But have you ever considered to lower the difficulty?
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (new update)

Postby DOOMERO-21 » Mon May 13, 2019 3:59 pm

play on gzdoom 3.3.2, for some reason the offsets of some visuals of the hud change. The difficulty is fair, mancubus and bruiser fireballs can be neutralized by the plasmagun so easily, also rocket launcher or bfg. That explain why i included those weapons so early. The grabber can return the fireballs and kill with one shot the owner of the fireball. This mod demand strategy. The supershotgun can kill with one shot to close range demons like archviles, revenants or cacodemons. And the bfg can kill 10 bruisers at the same time. The armor makes you invulnerable, but depending of the skill, you can lose a great ammount of armor. A minimal error could be lethal. So powerfull weapons, a great armor, your speed, need to be balanced with powerfull and aggressive demons.

pd: the skill only change the damage factor, try on recruit, is not a shame to play it on that skill.
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Re: Revenge of Evil: DooM 3 Tc for gzdoom (new update)

Postby Smedis2 » Fri May 17, 2019 6:26 pm

This is a bit of an excuse to make sure my account doesn't get nuked from post inactivity, but I wanted to leave some of my own thoughts on this mod.

This mod is very techincally sound, I will say for certain. It's a thing you have a big knack for. Sure the graphics are a bit janky looking, but the fact there's unique animation sequences for cutscenes (and there's a lot of them), while inflating the filesize a lot, is pretty damn cool and uncommon for a WAD. I can look past aesthetic things like the TTS voices and the grainy quasi-FMV sequences and whatnot because I generally find those things charming in a sort of way. It shows dedication, just without the actual resources. You clearly do at the very least having programming and map-designing (from a visual standpoint), at least talent. The actual proper game opening cutscene gives me vibes of an old DOS game with CD-streamed cutscenes, and it made me feel warm and fuzzy inside, even if unintentionally.

A few minor gripes before I get into the meat of this post are:

Spoiler:


Anyways, onto the main problems:

Spoiler:


I feel like this is a consistent problem throughout a decent amount of the stuff I've played from you. Neat technical stuff, boring, aggravating trial-and-error gameplay. I got this same feeling playing your Resident Evil mod. I don't think the extreme difficulty meant to be a "challenge". I honestly see it as masking short level lengths since it probably takes a long time to put it together, kind of like what Sunsoft would do with their later NES games. I appreciate the effort, but I probably won't touch it again.
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