Quake Champions Mod Help Needed
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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- Posts: 6
- Joined: Fri May 05, 2017 2:11 pm
Quake Champions Mod Help Needed
So i downloaded a mod from http://www.moddb.com/games/doom/downloa ... al-version and decided to make a few changes. So i have the new fists and berserk working but i need help restricting the weapon i call the Praetor Fists, to the doomguy class, because i don't want ranger to be able to use them. I uploaded the code below. Sorry if i did something wrong, i tried to paste the code but couldn't because it would've been too large to submit.
- Attachments
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- decorate.berserk.txt
- (659 Bytes) Downloaded 43 times
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- decorate.fists.txt
- (707 Bytes) Downloaded 45 times
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- decorate.start.txt
- (4.35 KiB) Downloaded 42 times