
Universal Gibs
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Universal Gibs
An actual universal gibbing addon! This is a dream come true to me, thank you so much for making this! 

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Re: Universal Gibs
My pleasure!Spaceman333 wrote:An actual universal gibbing addon! This is a dream come true to me, thank you so much for making this!
- Added new "Nuts 'n' Springs" mode. It's a cartoonish mode, kinda. Credits to SoulCircle for providing me with the graphics and idea.

- Fixed bug where Mortal Kombat gibs would respect color. Bones aren't supposed to respect color!
- Fixed bug where overkill level multiplier was applied to the XY axis for the MK gibs.
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Re: Universal Gibs
Beep Boop I am a robot, maggot.Lud wrote:My pleasure!Spaceman333 wrote:An actual universal gibbing addon! This is a dream come true to me, thank you so much for making this!
- Added new "Nuts 'n' Springs" mode. It's a cartoonish mode, kinda. Credits to SoulCircle for providing me with the graphics and idea.
- Fixed bug where Mortal Kombat gibs would respect color. Bones aren't supposed to respect color!
- Fixed bug where overkill level multiplier was applied to the XY axis for the MK gibs.
Thanks for the addition Lud!
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Re: Universal Gibs
- Critical fix to add some missing files. Damn it, Git.
- Fixed some scaling issues.
Ehehehehe... Shit. I should learn to stop forgetting to do "Add".
EDIT:
- More scaling adjustments.
- Mortal Kombat bones bounciness adjustment.
- Minor velocity adjustment.
- Indentation fixes.
I'm done with this for today, lol.
- Fixed some scaling issues.
Ehehehehe... Shit. I should learn to stop forgetting to do "Add".
EDIT:
- More scaling adjustments.
- Mortal Kombat bones bounciness adjustment.
- Minor velocity adjustment.
- Indentation fixes.
I'm done with this for today, lol.
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Re: Universal Gibs
Yeah someone may or may not have forgotten to add the robit gib parts. 

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Re: Universal Gibs
Pretty amazing mod.
Just a few things to consider:
-There's a bug where if the gibbing threshold is set too low, ice weapons won't correctly freeze monsters.
-A separate option to fade the main gibbed corpse, just like the individual gibs (Arch-Viles can't resurrect them anyways, so)?
-Hippie Mode: Monsters explode into flowers and fruit, just like the Hippie mode in Serious Sam!

-There's a bug where if the gibbing threshold is set too low, ice weapons won't correctly freeze monsters.
-A separate option to fade the main gibbed corpse, just like the individual gibs (Arch-Viles can't resurrect them anyways, so)?
-Hippie Mode: Monsters explode into flowers and fruit, just like the Hippie mode in Serious Sam!
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Re: Universal Gibs
I'll see what I can do about that later.-There's a bug where if the gibbing threshold is set too low, ice weapons won't correctly freeze monsters.
Same as above. Will look into it.-A separate option to fade the main gibbed corpse, just like the individual gibs (Arch-Viles can't resurrect them anyways, so)?
Hell yes. Only problem is that I don't have any sprites for that. If you happen to have any, please shoot them my way in PM or in Discord. Ideas where to find such sprites (excluding Google Images) is also very welcome.-Hippie Mode: Monsters explode into flowers and fruit, just like the Hippie mode in Serious Sam!
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Re: Universal Gibs
- Corpses can now disappear along with gibs. Disabled by default.
- Blood disappearing can now be toggled on and off separately. Enabled by default.
@Ice bug: I don't think I can fix that with the current implementation. WorldThingDied doesn't give enough information, and moving everything to WorldThingDamaged will cause more problems than it's worth.
@Hippie mode: putting this on the backburner until I come up with sprites for it or if someone has resources to spare.
- Blood disappearing can now be toggled on and off separately. Enabled by default.
@Ice bug: I don't think I can fix that with the current implementation. WorldThingDied doesn't give enough information, and moving everything to WorldThingDamaged will cause more problems than it's worth.
@Hippie mode: putting this on the backburner until I come up with sprites for it or if someone has resources to spare.
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Re: Universal Gibs
I'm wondering. Blood mods like Droplets replace blood actors or the like, don't they? In theory, would it be possible for a CVar option where either a gibbing emits blood actors or the blood trails are instead blood actors for a sort of open compatibility with other gore mods, or am I underestimating how complicated it all is? Just a random idea / theory, rather than a straight up suggestion.
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Re: Universal Gibs
For the trails that's probably possible, but it'll look like ass, and I'm not 100% sure about it. For the floor decals and gibs... not so possible. In other words such compatibility is not going on the list of stuff to do. I have an alternative idea that's to exposе the actors spawned to a CVar and leave it up to the user to determine what class is spawned, but I have not yet worked out the details and it'd be finicky with the gibs due to how they are spawned. Don't hold your breath.
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Re: Universal Gibs
Wow. I gotta say. This gore mod is impressive imo. 10/10
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Re: Universal Gibs
Would this work side by side with Droplets (w/ gibs disabled) ?
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Re: Universal Gibs
It should, but disabling gibs is essentially the same thing as disabling the mod completely. I don't really know why I made it that way, probably for people who don't want to take it out of their load order constantly.
EDIT: In case you meant droplets gibs, yes, it should work. (Note: I have no idea what I'm talking about here, I've used droplets ages ago, don't even know if it has gibs, I just assume it does. But yes, any single mod loaded with this will work just fine due to how Universal Gibs works. Quality of results not guaranteed, however.)
EDIT: In case you meant droplets gibs, yes, it should work. (Note: I have no idea what I'm talking about here, I've used droplets ages ago, don't even know if it has gibs, I just assume it does. But yes, any single mod loaded with this will work just fine due to how Universal Gibs works. Quality of results not guaranteed, however.)
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Re: Universal Gibs
lemme know what ya think heres a preview of it.
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Re: Universal Gibs
This is great! Its a lot more performance friendly than other examples of this sort of thing, as well as way more customizable. Exactly what I've been wanting for awhile.
I do have one major complaint. Could the default gibs be replaced, or a new optional set of gibs be added that look more generic? Something like the way Smooth Doom does it, where the gibs are simply recolored Doom sprites. Its quite strange that Cacodemons can drop 3 hands and 2 arms despite, well, yknow... As well as the gibs being (in my opinion) kind of unsightly.
I do have one major complaint. Could the default gibs be replaced, or a new optional set of gibs be added that look more generic? Something like the way Smooth Doom does it, where the gibs are simply recolored Doom sprites. Its quite strange that Cacodemons can drop 3 hands and 2 arms despite, well, yknow... As well as the gibs being (in my opinion) kind of unsightly.