Storyboard intro
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Storyboard intro
I'm having trouble figuring out how to get this to work. I'm trying to make my game begin with a story of images and text... to jntroduce the story of the game. I have seen this done only once before, I believe it was with Golden Souls *I think*. Any help appreciated greatly. Thanks in advance.
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Re: Storyboard intro
Hudmessage is what you're looking for. ACS. No, it can ot be done other way.
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Re: Storyboard intro
It can also be done in ZScript. Even better, with more refinement, but, to be honest, without a Delay() function it takes more programming skills to achieve it.ramon.dexter wrote:Hudmessage is what you're looking for. ACS. No, it can ot be done other way.
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Re: Storyboard intro
Well, I understand that zscript is better for the "background" things. But this question could be fulfilled byACS, no need to mess with zscript.
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Re: Storyboard intro
It depends. I had all my hud stuff in ACS/SBARINFO, but now fully in ZScript and have added functionality that would not have been possible with ACS.ramon.dexter wrote:Well, I understand that zscript is better for the "background" things.
I'm sure ACS will do the job here. Just saying that there are alternatives these days!ramon.dexter wrote:But this question could be fulfilled byACS, no need to mess with zscript.