Storyboard intro

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Hidden Hands
Posts: 1053
Joined: Tue Sep 20, 2016 8:11 pm
Location: London, England

Storyboard intro

Post by Hidden Hands »

I'm having trouble figuring out how to get this to work. I'm trying to make my game begin with a story of images and text... to jntroduce the story of the game. I have seen this done only once before, I believe it was with Golden Souls *I think*. Any help appreciated greatly. Thanks in advance.
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ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Storyboard intro

Post by ramon.dexter »

Hudmessage is what you're looking for. ACS. No, it can ot be done other way.
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gwHero
Posts: 360
Joined: Mon May 08, 2017 3:23 am
Graphics Processor: Intel with Vulkan/Metal Support
Location: The Netherlands

Re: Storyboard intro

Post by gwHero »

ramon.dexter wrote:Hudmessage is what you're looking for. ACS. No, it can ot be done other way.
It can also be done in ZScript. Even better, with more refinement, but, to be honest, without a Delay() function it takes more programming skills to achieve it.
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ramon.dexter
Posts: 1562
Joined: Tue Oct 20, 2015 12:50 pm
Graphics Processor: nVidia with Vulkan support
Location: Kozolupy, Bohemia

Re: Storyboard intro

Post by ramon.dexter »

Well, I understand that zscript is better for the "background" things. But this question could be fulfilled byACS, no need to mess with zscript.
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gwHero
Posts: 360
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Graphics Processor: Intel with Vulkan/Metal Support
Location: The Netherlands

Re: Storyboard intro

Post by gwHero »

ramon.dexter wrote:Well, I understand that zscript is better for the "background" things.
It depends. I had all my hud stuff in ACS/SBARINFO, but now fully in ZScript and have added functionality that would not have been possible with ACS.
ramon.dexter wrote:But this question could be fulfilled byACS, no need to mess with zscript.
I'm sure ACS will do the job here. Just saying that there are alternatives these days!

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