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Actor GreenPlasmaball : ArachnotronPlasma replaces ArachnotronPlasma
{
translation "192:207=112:127", "240:247=112:127"
+DONTBLAST
+FORCEXYBILLBOARD
+THRUGHOST
+NOEXTREMEDEATH
+BLOODLESSIMPACT
decal ArachnotronPlasmaSplat
damagetype PlasmaDamage
renderstyle Translucent
scale .2
alpha 0.7
States
{
Spawn:
TNT1 A 0 NoDelay A_SpawnItemEx("GreenFlarePlasma",0,0,0,velx,vely,velz,0,SXF_SETMASTER|SXF_ORIGINATOR|SXF_ABSOLUTEVELOCITY)
ARBA ABCDEF 3 bright
goto spawn+1
Death.Sky:
TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING)
stop
Death:
TNT1 A 0 A_RemoveChildren(1,RMVF_EVERYTHING)
PEXP ABCDEFGHIJKLM 2 bright A_FadeOut(0.07)
stop
}
}
If I give it +SKYEXPLODE, it'll enter its regular Death state.
What am I missing?