
Download 3-map WIP (~18mb)
I think their eyes just have big pupils. They kinda remind me of the 80's anime style with big pupils, and the clothing seems to be from that era, too.JohnnyTheWolf wrote:Huh, what is it exactly? I see vanilla Doom items in the third screenshot, but clearly, it is not going to be a standard Doom mapset.
Also, is it me or the NPCs have no eyeballs?
While it's a little off the beaten track (as ever), I intend on releasing a "vaccinated" version at some point so people can play it with their own gameplay mods.JohnnyTheWolf wrote:Huh, what is it exactly? I see vanilla Doom items in the third screenshot, but clearly, it is not going to be a standard Doom mapset.
Also, is it me or the NPCs have no eyeballs?
There was an attempt to rebuild Marathon 1 in ZDoom many moons back, it'd probably be a lot easier now that there's portals etc.JohnnyTheWolf wrote:Speaking of which, I am surprised no one has made a Marathon-themed mapset/total conversion for Doom.
At least, as far as I am aware of. Yes, I know Samsara allows you to play as the Security Officer, but that is not what I am talking about.
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Ralph Waldo Emerson once stated that "there is no knowledge that is not power".
Alexander Pope is commonly misquoted as stating that "a little knowledge is a
dangerous thing". Who was right? Considering our entire line of work involves
throwing ourselves into excessive danger, I figure knowing what awaits you won't
make things TOO much worse. Right? I don't *think* theoretical levels of danger
stack like buffs in a tabletop game, anyway...