Nun with a gun [V.9]
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Nun with a gun [V.2]
I still haven't got around to making the angel sprites so I'll just stick with a recolored Bruiser for now, what symbol should I use for the summoning sprites? Something more wiccan than satanic would work best.
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Re: Nun with a gun [V.2]
Does it needs to have rotations?
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Re: Nun with a gun [V.2]
No, it's for the symbol which appears on the ground before the bruiser does. Ideally it should be some angelic symbol, possibly Byzantine.
Wiccan actually might not work with the mod's theme
Wiccan actually might not work with the mod's theme
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Re: Nun with a gun [V.2]
That particular sheet wouldn't work so well but I found something else there that should look fine, thanks I forgot how absolutely gorgeous SOTN's sprites are
[edit] I haven't finished fiddling with it yet but here's the updated version: http://www.mediafire.com/file/7sy85gyna ... gun_V3.wad
[edit] I haven't finished fiddling with it yet but here's the updated version: http://www.mediafire.com/file/7sy85gyna ... gun_V3.wad
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Re: Nun with a gun [V.2]
YEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSS
If i am not asking too much, could you provide us a changelog?
If i am not asking too much, could you provide us a changelog?
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Re: Nun with a gun [V.2]
Absolutely
The shotguns now use 2 shells instead of 1
The MP40s have cross brands and the left one is facing the right way instead of just being mirrored (if anyone wants the mirrored MP40 on its own let me know)
The slot 7 weapon is now a tooth relic which summons a slightly overpowered bruiser (still gotta change the pickup sprite tho)
The bruiser and everything he does is blue da ba de etc
Faith's mugshot is a little more muscular
The Outsider meteors have a better spread
The holy water has nicer sprites
The shotguns now use 2 shells instead of 1
The MP40s have cross brands and the left one is facing the right way instead of just being mirrored (if anyone wants the mirrored MP40 on its own let me know)
The slot 7 weapon is now a tooth relic which summons a slightly overpowered bruiser (still gotta change the pickup sprite tho)
The bruiser and everything he does is blue da ba de etc
Faith's mugshot is a little more muscular
The Outsider meteors have a better spread
The holy water has nicer sprites
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Re: Nun with a gun [V.2]
The sign-of-the-cross hadoken still cracks me up EVERY TIME.
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Re: Nun with a gun [V.2]
Just updated it again, the primary melee is now a charged punch a la Netronian Chaos's jackhammer. Faith is a fukken beast and can take down a pinky in three hits, although she takes forever to wind up.
(kick has been relegated to reload)
(kick has been relegated to reload)
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Re: Nun with a gun [V.3]
Lol Duke Nukem fists! Nice gameplay mod but those hands looks... mannish!
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Re: Nun with a gun [V.3]
Some girls do have really big hands (I should know lol) BUT that's no excuse for me just using Duke's hands and saying "duh she have big hande"
The hands are still placeholders, I'll update them on all the weapons once I figure out the best way to edit them.
The hands are still placeholders, I'll update them on all the weapons once I figure out the best way to edit them.
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Re: Nun with a gun [V.3]
Maybe a blurring tool and then indexing the layer to make it grain-y and lose the obvious blurring. This way you could hide some veins and "arm hair" (sorry, i swear i forgot the proper word).
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Re: Nun with a gun [V.3]
Suggestion: add a second (Reload-based) altfire to the tooth relic: instead of using 200 ammo to summon a heavenly Bruiser, you could use 10-20 to summon a "Holy Soldier" (or something like that) which would be smaller, faster, and use hitscan attacks. It could look like a recolored Zombieman, Marine, or even something like Cold As Hell's American soldiers, attacking with rapid-fire burst.
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Re: Nun with a gun [V.3]
I'll give that a go, thanksGAA1992 wrote:Maybe a blurring tool and then indexing the layer to make it grain-y and lose the obvious blurring. This way you could hide some veins and "arm hair" (sorry, i swear i forgot the proper word).
GENIUS. I'll look for something suitable (maybe a satyr)Retraux Squid wrote:Suggestion: add a second (Reload-based) altfire to the tooth relic: instead of using 200 ammo to summon a heavenly Bruiser, you could use 10-20 to summon a "Holy Soldier" (or something like that) which would be smaller, faster, and use hitscan attacks. It could look like a recolored Zombieman, Marine, or even something like Cold As Hell's American soldiers, attacking with rapid-fire burst.
I do want to add the ability to raise the ghosts of dead marines at the cost of soul ammo, but that's gonna require some serious ACS wrangling
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Re: Nun with a gun [V.3]
I went ahead and did a quick and dirty mockup. Altfire now uses 10 ammo to spawn a "Holy Soldier". This is an ice translated Zombieman with 100 hp, continuous accurate shooting, and moving faster than a regular one. It stands a roughly equal chance with fighting a Hell Knight (can stunlock it, but a few good hits and it's dead). They're just a little bit OP for their cost- might increase that or reduce the accuracy of their attack.Skelegant wrote:I'll give that a go, thanksGAA1992 wrote:Maybe a blurring tool and then indexing the layer to make it grain-y and lose the obvious blurring. This way you could hide some veins and "arm hair" (sorry, i swear i forgot the proper word).
GENIUS. I'll look for something suitable (maybe a satyr)Retraux Squid wrote:Suggestion: add a second (Reload-based) altfire to the tooth relic: instead of using 200 ammo to summon a heavenly Bruiser, you could use 10-20 to summon a "Holy Soldier" (or something like that) which would be smaller, faster, and use hitscan attacks. It could look like a recolored Zombieman, Marine, or even something like Cold As Hell's American soldiers, attacking with rapid-fire burst.
I do want to add the ability to raise the ghosts of dead marines at the cost of soul ammo, but that's gonna require some serious ACS wrangling
I think a satyr would not be a good fit though, since it seems to just be a weaker Heavenly Bruiser (part of the reason you'd ever want to summon a Holy Soldier, aside from cost, is that their hitscan attacks are reasonably decent at cleaning up weaker mobs).
http://www.mediafire.com/file/d7x5zca19 ... 3-edit.wad