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This would be a lovable feature, if it was built inside gzdoom. After all, we have model support, so we should have some kind of collision, instead of the basic boxes...
I think this script will charm for fake terrain the most. Some layered 3D geometry without spamming the basic level geometry is also geating possible then, if only that script would automatically engage via modeldef definition or some flag in a map editor, so we could simply decorate the maps with fancy modeled stuff without need to definie it all through defining a new class. It's not perfect yet there is some use for it definitely. Fake terrain without spoiling the basic level geometry. Would go well with hell maps to reduce ugly boxy shaped stones and rocks. Good job.