Doom II Dark World

New maps, and other projects whose primary focus is new maps, belong here.

Note: This forum, and all forums below it, are not for questions or troubleshooting! Threads created here are for active projects only! If you have questions please feel free to use the Editing subforums or General forum.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Hellser
Global Moderator
Posts: 2741
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Doom II Dark World

Post by Hellser »

And... because I'm nice, here's an early MAP20 screenshot.

deeperdead
Posts: 10
Joined: Sun Nov 19, 2023 8:29 am
Operating System Version (Optional): windows 11

Re: Doom II Dark World

Post by deeperdead »

Interesting
User avatar
doomfighter66742278
Posts: 10
Joined: Sat Aug 17, 2019 7:24 am

Re: Doom II Dark World

Post by doomfighter66742278 »

looks great!
User avatar
Hellser
Global Moderator
Posts: 2741
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Doom II Dark World

Post by Hellser »

Here's another teaser of MAP20:


User avatar
Hellser
Global Moderator
Posts: 2741
Joined: Sun Jun 25, 2006 4:43 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Manjaro Linux
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Citadel Station

Re: Doom II Dark World

Post by Hellser »

And a hint of MAP18:


Return to “Levels”