Download links:
- Windows 64-bit
- Windows 32-bit
- Mac OS X (v3.2.5a)
- Ubuntu 64-bit
- Ubuntu 32-bit
- Ubuntu Mate 16.04 (Raspberry Pi) (ARMv7)
Notable features since 3.2.4:
- externalise DCanvas::DrawLine to ZScript
- implemented 'i_soundinbackground' to continue playing sounds and music while in background
- OpenGL rendering now continues even when losing focus if not running fullscreen
- added 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
- improved Advanced Sound Options menu - added option for FluidSynth chorus, removed fractional part from FluidSynth voices option
- fixed applying of Doom 64 lighting to horizon portals
- particles are now interpolated
More-complete changelog since 3.2.4:
- externalise DCanvas::DrawLine to ZScript
- fixed inconsistent colour remapping via translation ranges
- added bounds checks for colour translation indices
- fixed VM abort when drawing from ZScript happens during 0 game tic
- whitelist 'reset2saved', 'undocolorpic', 'openmenu' in menudef
- fixed potential crash calling undefined function in zscript
- fixed crash after restart CCMD
- added compatibility settings for Hanging Gardens, compatibility settings can now be applied for all map types (including UDMF)
- fixed take ammo cheat
- implemented 'i_soundinbackground' to continue playing sounds and music while in background
- OpenGL rendering now continues even when losing focus if not running fullscreen
- prevent level from exiting if no deathmatch starts are available in multiplayer
- fixed tics to seconds conversion, now in ZScript - stat screens now display correct values
- disabled modifier keys processing in UI by Cocoa backend - modifier keys no longer trigger bound actions in menu/console/chat
- added GetPixelStretch to LocalLevels struct
- fix: bind default framebuffer before testing whether hardware stereo 3D is supported. This allows NVidia 3D vision glasses to function correctly when gl_light_shadowmap is on.
- Add "requires restart" to "enable quad stereo" option menu label, to help folks set up 3D.
- Added ability to perform reverse fades with A_SetBlend
- added 'playerrespawn' skill flag to allow gameplay mods to retroactively enable player respawns in single player on all maps
- improved Advanced Sound Options menu - added option for FluidSynth chorus, removed fractional part from FluidSynth voices option
- fixed applying of Doom 64 lighting to horizon portals
- particles are now interpolated
- fix culling bug in SoftPoly
- applied texture offsets and scales on animated doors
- fix rendering of wrapped midtex with sky ceiling
- The player set up menu 'Press Space' message can now be localized
- better angle selection for rotated automap sprites
- added optional angles to player's coordinates display
- fixed boss special commands in UMAPINFO
- fixed ammo limit for give cheat
- applied vertical offset to transferred sky in OpenGL renderer
- fixed initialization of BlockThingsIterator objects
- added CheckMove() function to ZScript Actor class
- Added vector diff functions to ZScript LevelLocals class
- add font characters for French and Portugese languages
- add 'gl_riskymodernpath' for computers that worked before the GL>=3.3 modern path enforcement
- fixed ACS stack checking