Portal-aware Vector3 between two points in UI Scope
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
Portal-aware Vector3 between two points in UI Scope
So, I've gotten to a point where I need to get the portal-aware Vector3 between two points in UI Scope (namely, e.viewPos in the renderOverlay event, and the position of another actor). Since this is UI scope, I cannot spawn actors in these points to call vec3To on them, and I cannot do subtract one point from another to get the Vector3 between them, as this will only work without portals - I have to do this only using functions available in UI scope. Any ideas?
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