shadstarn wrote:i dont understand this mod....
why would you want petts?
Well, people love pets.
shadstarn wrote:i dont understand this mod....
why would you want petts?
Not entirely true, as DRLA still works on newer versions of GZDoom. Hell the Monsters are a standalone pack and they work more than the rest of RLA does. I might try working on some compatibility with various monster mods if I find the time. Like mecha-hitler!krokots wrote:I'd like that too, but due to DRLA not updating for new GZDoom versions, it is right now impossible.Tanksy wrote:This mod is brilliant, and I can't wait to see what mods get compatibility patches. I want one for DRLA!
Edit. Updated! Important fix in this version (not all familiars were dropping).
OK I did't know that. I might try making a Familair edition of DRLA, but without additional monsters as for now (because my mod just got a monster-replacing system).Tanksy wrote:Not entirely true, as DRLA still works on newer versions of GZDoom. Hell the Monsters are a standalone pack and they work more than the rest of RLA does. I might try working on some compatibility with various monster mods if I find the time. Like mecha-hitler!krokots wrote:I'd like that too, but due to DRLA not updating for new GZDoom versions, it is right now impossible.Tanksy wrote:This mod is brilliant, and I can't wait to see what mods get compatibility patches. I want one for DRLA!
Edit. Updated! Important fix in this version (not all familiars were dropping).
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ACTOR DoomRLPlayer : PlayerPawn
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StatusBarClass = "GStatusBar"
Oh if there is slider option then I will definitely do this. Yeah If I add one monster every day...that would make over 300 types of monsters at the end of the year if I update constantlykadu522 wrote:Wait what???![]()
I go away for like a week and you updated about 2-3 times. WOW thats fast.
Gona go get it and hopefully not complain about horible bugs!
Considering how fast you are updateing the main one. i try to avoid recomending compacts to certain things until you slow down a bit or expecificly ask for some.
Edit:Your summons list is geting so huge that choseing one manualy in custom familar is starting to get BAD. i recomend makeing it a slider or a sub-menu just for it.
Sure, I add hotkeys as soon as I find out how to make them:) BTW I added almost 100% functional control over familiars. This means you will be able to control them - walk, fly, shoot, open doors with them, etc.QuickWolf wrote:Is it possible for you to make hotkeys for inventory items? Cause sometimes i'm in a pinch and having to cycle through the inventory takes my eyes off the enemies
Btw awesome mod , i love it, kinda reminds of digimon world where you don't control the monster directly, you're job is to make him stronger by keeping him alive but he's still kind of independent
Keep up the good work
Wow, really?krokots wrote:Sure, I add hotkeys as soon as I find out how to make them:) BTW I added almost 100% functional control over familiars. This means you will be able to control them - walk, fly, shoot, open doors with them, etc.QuickWolf wrote:Is it possible for you to make hotkeys for inventory items? Cause sometimes i'm in a pinch and having to cycle through the inventory takes my eyes off the enemies
Btw awesome mod , i love it, kinda reminds of digimon world where you don't control the monster directly, you're job is to make him stronger by keeping him alive but he's still kind of independent
Keep up the good work
Yes they have all their properties, you just control them like a player.Funky Gnoll wrote:Will they get experience when you fight like that? That'll be good for getting those first few levels on some of the wimpier ones.
Spoiler: