Oh, that's OK then, lol. I thought that was a drop. How the heck did you level him so much?kadu522 wrote:This is actualy not a bug. i got him around map 2-3 and he had 2-3 extra lvs with smart built in

Oh, that's OK then, lol. I thought that was a drop. How the heck did you level him so much?kadu522 wrote:This is actualy not a bug. i got him around map 2-3 and he had 2-3 extra lvs with smart built in
Well never mind, I guess maybe the EXP curve should be steeper, I'll going to take a look at this at some point.krokots wrote:Oh, that's OK then, lol. I thought that was a drop. How the heck did you level him so much?kadu522 wrote:This is actualy not a bug. i got him around map 2-3 and he had 2-3 extra lvs with smart built in
With constant Training and lovekrokots wrote:Well never mind, I guess maybe the EXP curve should be steeper, I'll going to take a look at this at some point.krokots wrote:Oh, that's OK then, lol. I thought that was a drop. How the heck did you level him so much?kadu522 wrote:This is actualy not a bug. i got him around map 2-3 and he had 2-3 extra lvs with smart built in
Ah fuck, I replied to myself. I meant an edit.
I really did not expect anyone to get to Defense 20...so that's that. Well, that definitely is going to change now. Not sure how, but I got an idea (the higher the defense, the lower % it gives). And yes, right now, Defense 20 right now means invulnerability, at least, that what it should do.kadu522 wrote:
With constant Training and love![]()
After they get their first combat related trait the odds go pretty much their favor. also i had Defence at 20 but it does not = 100% Damage resist aparently?
Whatever. it takes so lite damage that is not even a problem lol.
But have you are considerd puting stat caps? Defence 20 is pretty much the max regarding how % works
Thanks for info, I'll look into it as soon as I finish the new resistance system. Accuracy will, for melee only monsters, increase their melee range. For others, it will decrease hitscan spread and speed up projectiles.Funky Gnoll wrote:Found a few more bugs and other issues
-Dropping familiar while Invulnerability is in effect will crash the game
-Tesla seems to be targeting corpses, Gassy clouds, and mirror images?
-You left some debug messages in, lol. Chilling and Tesla both display messages when they activate
-Punchy will force monsters away from Gassy clouds. Intentional?
-Despite your earlier posts to the contrary, I think Gassy clouds are giving experience for damage
-Teleporting trait is cool on paper but in practice leads to the familiar jumping to your side when you really just want them to stay and fight
not so much a bug as an annoyance, but holy moly getting Afrits to kill for you is an exercise in patience
I hope you don't add Accuracy as an attribute for familiars without ranged attacks! On a similar note, Aggression seems like it'd be useless for anything that has only melee attacks