Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v.1.0

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
armymen12002003
Posts: 1373
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein

Re: Wolfenstein: Machines of Death - TC - Final Beta V.4.0

Post by armymen12002003 »

Lol it's just so funny i was doing a second playthrough of this i really think you should really make this and shadows of destiny run as there own iwad.
User avatar
jazzmaster9
Posts: 852
Joined: Wed Apr 18, 2012 11:37 pm

Re: Wolfenstein: Machines of Death - TC - Final Beta V.4.0

Post by jazzmaster9 »

armymen12002003 wrote:Lol it's just so funny i was doing a second playthrough of this i really think you should really make this and shadows of destiny run as there own iwad.
though I have not tested for it, this should be Freedoom compatible. :)
User avatar
armymen12002003
Posts: 1373
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein

Re: Wolfenstein: Machines of Death - TC - Final Beta V.4.0

Post by armymen12002003 »

Lol that'd exactly what I'm doing my 2nd playthrough with and it runs just fine.
User avatar
jazzmaster9
Posts: 852
Joined: Wed Apr 18, 2012 11:37 pm

Re: Wolfenstein: Machines of Death - TC - Final Beta V.4.0

Post by jazzmaster9 »

Update!
Expect the full release sometime next week. Stay Tuned.
Keep the feedback coming guys, I'll still be able to do fixes last minutes.
User avatar
jazzmaster9
Posts: 852
Joined: Wed Apr 18, 2012 11:37 pm

Re: Wolfenstein: Machines of Death - TC - RELEASED v.1.0

Post by jazzmaster9 »

Wolfenstein: Machines of Death has been released
Thank you for everyone who played and participated on the beta. :)
User avatar
Vertigo
Posts: 131
Joined: Tue Jul 26, 2005 8:27 pm

Re: Wolfenstein: Machines of Death - TC - RELEASED v.1.0

Post by Vertigo »

Playthrough of the game (map timestamps Youtube description)





User avatar
jazzmaster9
Posts: 852
Joined: Wed Apr 18, 2012 11:37 pm

Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by jazzmaster9 »

User avatar
jazzmaster9
Posts: 852
Joined: Wed Apr 18, 2012 11:37 pm

Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by jazzmaster9 »

Hello, Very important Update added:

For full transparency: Yes, this update is a response to the issue that has been going on about the release of Blade of Agony.

- Altered the two levels of design of two levels to be more like a Traditional POW camp.
- Removal of Gas chambers and replaced with Storage Rooms
- Lessening of Dead POWs

- This is still a POW camp so depiction of Prisoners will remain.

- Fixed A line in Map09 that was suppose to be Impassable (2 years after the fact bug fixes!)
JohnnyTheWolf
Posts: 1144
Joined: Mon Oct 05, 2015 8:37 am

Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by JohnnyTheWolf »

Wow! I was not expecting this. :o

Not that I remember your TC being offensive in that regard. I mean, I guess one could always make an argument against having levels set in concentration camps in Wolfenstein to begin with (although The New Order already went there), but it is not like you went out of your way to have zombie prisoners to fight or prisoners named after real people. :lol:

But hey, if you are doing it out of principle, then more power to you! :thumb:
User avatar
Tormentor667
Posts: 13470
Joined: Wed Jul 16, 2003 3:52 am

Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by Tormentor667 »

Just had some time to play it today and all I can say is: Great work, really! It feels like an official sequel to Wolfenstein 3D, well done!
User avatar
jazzmaster9
Posts: 852
Joined: Wed Apr 18, 2012 11:37 pm

Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by jazzmaster9 »

Thank you, its cool that there is still an audience for this type of Total Conversion mod.

Return to “TCs, Full Games, and Other Projects”