Lambda (Oct/08/2023)

Projects that alter game functions but do not include new maps belong here.
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Grimthwacker
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Re: Lambda - yet nother small fix (Oct/08/2023)

Post by Grimthwacker »

This mod's probably the most fun I've ever had with Half-Life's arsenal. Being able to cut loose with everything at your disposal frequently is a blast, and it plays sublimely. Kinda related, but I also enjoy the Lambda-Strike spinoff too!
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Void Warrior
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Re: Lambda - yet nother small fix (Oct/08/2023)

Post by Void Warrior »

One of The Best Weapon Mods! "Half-Life" fans will be thrilled!

I just tested the Latest Version. Switching of some Settings is not displayed in the Mod Settings. Is this a bug or is the Switch displayed only before the gameplay?
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Greatness942
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Re: Lambda (Oct/08/2023)

Post by Greatness942 »

I've been enamored with this mod since I found it, and I'm frankly speechless. I didn't even know weapons could be 3D models! That opens a lot of floodgates for creatives to design even crazier mods. I imagine most will stick with sprites, but it's still huge.

More and more, day-by-day, the Doom Engine becomes capable of so much thanks to GZDoom and other source ports. Maybe one day, 3D monsters can even have ragdoll effects. And by that point, this will be a miracle engine.

As for the mod itself? Gorgeous. The Half-Life weapons look great and are super satisfying to use. I love blasting Demons with the Opposing Force Deagle! Maybe one day, someone will do a port of Half-Life 2's weapons, so we can use the USP Match and AR2! :D
MemericDoomer
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Re: Lambda (Oct/08/2023)

Post by MemericDoomer »

Cannot Wallgauss, literally unplayable
(Joking ofc, this is such a great mod)

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