Alpha changed through ACS. The black knight is a ghost knight (the one with seeker red axes), since he's already transparent, he made them also invert-color so that you can distinguish it.FishyClockwork wrote: I've one question. Gothic's map contains ghostly versions of enemies that don't appear in vanilla Heretic. Dragons, snakes & a ironlich. I even think I've seen a "black knight" of sorts, which is just a unique looking skeleton knight.
Is that okay?
[Community Project] The 20 Heretics Challenge [Released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: [Community Project] The 20 Heretics Challenge
-
- Posts: 788
- Joined: Wed Feb 23, 2011 11:04 am
- Preferred Pronouns: No Preference
Re: [Community Project] The 20 Heretics Challenge
I know about all the changes being made via ACS.
I'm just wondering if that's not a rule violation. Don't want a repeat of "Whoops, guess we can allow stealth monsters too."
I'm just wondering if that's not a rule violation. Don't want a repeat of "Whoops, guess we can allow stealth monsters too."
-
- Posts: 13792
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [Community Project] The 20 Heretics Challenge
Yeah - not going to allow stealth monsters.
-
- Posts: 2383
- Joined: Thu Feb 11, 2016 9:59 am
Re: [Community Project] The 20 Heretics Challenge
Aw shucks. :((((
-
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: [Community Project] The 20 Heretics Challenge
I tried to give this a shot and ended up making a sequel to my HUMP entry, Bungalow of Dr. Chaos. This is based on the Dead River area from Chasm the Rift, one of the areas you explore in Dr. Chaos Strikes Back.
Trouble with this is, I renamed some textures before realizing "crap, now they won't register unless I include them!" It's the EGYP, AZTC, SKULLSTEP, and SWROK textures, the original names of which I've totally forgotten. I didn't load all the custom textures because frankly the resource pack exercises zero moderation. Do we really need 60+ minor variations of the same texture?
Anyway, feedback requested. I'd like to make a monster-heavy version of this at a later date, so I at least want to know if the puzzles all work this time around.
Trouble with this is, I renamed some textures before realizing "crap, now they won't register unless I include them!" It's the EGYP, AZTC, SKULLSTEP, and SWROK textures, the original names of which I've totally forgotten. I didn't load all the custom textures because frankly the resource pack exercises zero moderation. Do we really need 60+ minor variations of the same texture?
Anyway, feedback requested. I'd like to make a monster-heavy version of this at a later date, so I at least want to know if the puzzles all work this time around.
Last edited by ImpieTwo on Tue Dec 19, 2017 9:49 pm, edited 1 time in total.
-
- Posts: 13792
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [Community Project] The 20 Heretics Challenge
Don't worry they'll be pruned out when release time comes. They're there for mappers to use them as they please - after all the maps are made I'm going to go through the ones that are needed and keep them, and cut out all the rest.ImpieTwo wrote:Do we really need 60+ minor variations of the same texture?
Anyway - thank you for the entry. I'll give it a whirl.
-
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: [Community Project] The 20 Heretics Challenge
I just uploaded a new version with a few fixes. Better grab that one instead.Rachael wrote:Don't worry they'll be pruned out when release time comes. They're there for mappers to use them as they please - after all the maps are made I'm going to go through the ones that are needed and keep them, and cut out all the rest.ImpieTwo wrote:Do we really need 60+ minor variations of the same texture?
Anyway - thank you for the entry. I'll give it a whirl.
-
- Posts: 805
- Joined: Thu Jun 16, 2011 6:49 pm
Re: [Community Project] The 20 Heretics Challenge
When you said GHOST monsters are ok, you mean the stock ones only, or other monsters with added flags via ACS too?
-
- Posts: 13792
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [Community Project] The 20 Heretics Challenge
Seeing as how your map already has additional ghost monsters - those are fine. Don't worry about it.
-
- Posts: 912
- Joined: Sun Aug 16, 2015 11:52 pm
Re: [Community Project] The 20 Heretics Challenge
Uploaded a new entry. Broke off the tomb area from the larger map so I could make use of all the monsters it contains. Feels right populated now.
-
- Posts: 13792
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [Community Project] The 20 Heretics Challenge
Thank you, Impie! Yes, this plays a lot better.
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [Community Project] The 20 Heretics Challenge
Little question. I know custom monsters aren't allowed, but is it allowed to recolor or change properties of the vanilla monsters through ACS?
-
- Posts: 13792
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [Community Project] The 20 Heretics Challenge
Yeah, that is allowed.
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [Community Project] The 20 Heretics Challenge
Oh good, now, what about ZScript?
Also, I can't use the textures from the resource pack, it makes SLADE crash. I'll just go with vanilla stuff and maybe do some quick edits with TEXTURES, if that's ok.
Also, I can't use the textures from the resource pack, it makes SLADE crash. I'll just go with vanilla stuff and maybe do some quick edits with TEXTURES, if that's ok.
-
- Posts: 13792
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [Community Project] The 20 Heretics Challenge
Alright, you can do that.
As for ZScript, it depends on what you want to do.
As for ZScript, it depends on what you want to do.