[Community Project] The 20 Heretics Challenge [Released]

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Rachael
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Re: [Community Project] The 20 Heretics Challenge [Released]

Post by Rachael »

You can play your mod with this little add-on.

Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)

Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.

Also, load order matters a lot - this must be loaded after your copy of 20hcc.
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batos2
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Re: [Community Project] The 20 Heretics Challenge [Released]

Post by batos2 »

Rachael wrote:You can play your mod with this little add-on.

Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)

Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.

Also, load order matters a lot - this must be loaded after your copy of 20hcc.
Thanks You!. :mrgreen:
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StroggVorbis
Posts: 861
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: [Community Project] The 20 Heretics Challenge [Released]

Post by StroggVorbis »

On g4.1.2, stepping on Gutawer's floor plate in the credits map, which should display a ripple shader, crashes to the console:

VM execution aborted: tried to write to address zero.
Called from RippleTimer.startEffect at 20hcc.pk3:zscript/gutaripple.zsc, line 7
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RKD
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Re: [Community Project] The 20 Heretics Challenge [Released]

Post by RKD »

Replayed this last night after a lot of time (back in GZDoom 3.7.2, iirc) and it's just as good as I remembered. Even more so.

Gotta love the third map with the downwards slopes and the wrecked outpost in the forest. It's just so nice to look at, even with the FPS butchering. The tech-base a la Quake and the final boss script are also memorable. I know this is quite old but I had to leave my appreciation to this little mapset.
:wub:

PS: The other memorable map for me is the spooky mansion. Not for the darkness but because of that painfully illegible automap...
brick
Posts: 43
Joined: Fri Apr 30, 2021 10:22 am
Graphics Processor: nVidia (Modern GZDoom)

Re: [Community Project] The 20 Heretics Challenge [Released]

Post by brick »

Sorry to resurrect the thread to be the bearer of bad news, but it seems like this has problems starting in GZDoom 4.8.2. I get the following 2 fatal errors right after LoadActors while the game is starting up:

Script error "20hcc.pk3:zscript/statscreen.zsc" line 154:
Left side of mFont is not a struct or class
Script error "20hcc.pk3:zscript/statscreen.zsc" line 157:
Left side of mFont is not a struct or class

This is from the idgames download, without any mods.
Probably an unrelated issue, but for some reason the pk3 file will also not open in SLADE (I can browse it with 7zip though)

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