You can play your mod with this little add-on.
Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)
Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.
Also, load order matters a lot - this must be loaded after your copy of 20hcc.
[Community Project] The 20 Heretics Challenge [Released]
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 13793
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [Community Project] The 20 Heretics Challenge [Released]
You do not have the required permissions to view the files attached to this post.
-
- Posts: 45
- Joined: Sun Jan 13, 2019 8:27 pm
Re: [Community Project] The 20 Heretics Challenge [Released]
Thanks You!.Rachael wrote:You can play your mod with this little add-on.
Keep in mind that this is a cheat, and some maps may break when you use this. (It's not very tested)
Maps are not balanced with this, so you will enter successive maps with a significant advantage with this added.
Also, load order matters a lot - this must be loaded after your copy of 20hcc.
-
- Posts: 866
- Joined: Wed Nov 08, 2017 4:23 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Germany
Re: [Community Project] The 20 Heretics Challenge [Released]
On g4.1.2, stepping on Gutawer's floor plate in the credits map, which should display a ripple shader, crashes to the console:
VM execution aborted: tried to write to address zero.
Called from RippleTimer.startEffect at 20hcc.pk3:zscript/gutaripple.zsc, line 7
VM execution aborted: tried to write to address zero.
Called from RippleTimer.startEffect at 20hcc.pk3:zscript/gutaripple.zsc, line 7
-
- Posts: 148
- Joined: Sat Mar 19, 2022 9:52 am
- Location: Argentina
Re: [Community Project] The 20 Heretics Challenge [Released]
Replayed this last night after a lot of time (back in GZDoom 3.7.2, iirc) and it's just as good as I remembered. Even more so.
Gotta love the third map with the downwards slopes and the wrecked outpost in the forest. It's just so nice to look at, even with the FPS butchering. The tech-base a la Quake and the final boss script are also memorable. I know this is quite old but I had to leave my appreciation to this little mapset.
PS: The other memorable map for me is the spooky mansion. Not for the darkness but because of that painfully illegible automap...
Gotta love the third map with the downwards slopes and the wrecked outpost in the forest. It's just so nice to look at, even with the FPS butchering. The tech-base a la Quake and the final boss script are also memorable. I know this is quite old but I had to leave my appreciation to this little mapset.
PS: The other memorable map for me is the spooky mansion. Not for the darkness but because of that painfully illegible automap...
-
- Posts: 51
- Joined: Fri Apr 30, 2021 10:22 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [Community Project] The 20 Heretics Challenge [Released]
Sorry to resurrect the thread to be the bearer of bad news, but it seems like this has problems starting in GZDoom 4.8.2. I get the following 2 fatal errors right after LoadActors while the game is starting up:
Script error "20hcc.pk3:zscript/statscreen.zsc" line 154:
Left side of mFont is not a struct or class
Script error "20hcc.pk3:zscript/statscreen.zsc" line 157:
Left side of mFont is not a struct or class
This is from the idgames download, without any mods.
Probably an unrelated issue, but for some reason the pk3 file will also not open in SLADE (I can browse it with 7zip though)
Script error "20hcc.pk3:zscript/statscreen.zsc" line 154:
Left side of mFont is not a struct or class
Script error "20hcc.pk3:zscript/statscreen.zsc" line 157:
Left side of mFont is not a struct or class
This is from the idgames download, without any mods.
Probably an unrelated issue, but for some reason the pk3 file will also not open in SLADE (I can browse it with 7zip though)
-
- Posts: 170
- Joined: Sun Jul 12, 2020 10:18 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Another reality
Re: [Community Project] The 20 Heretics Challenge [Released]
Same here in 4.9.0. 4.7.1 runs fine, 4.8.0 and above - not.
-
- Posts: 170
- Joined: Sun Jul 12, 2020 10:18 am
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 11
- Graphics Processor: nVidia with Vulkan support
- Location: Another reality
Re: [Community Project] The 20 Heretics Challenge [Released]
Just completed the wad with 4.7.1. Runs smooth, used software rendering and additional textures.
Found one bug, still - credits map can't be loaded both on 4.7.1 and 3.7.0.
Found one bug, still - credits map can't be loaded both on 4.7.1 and 3.7.0.
-
- Posts: 13793
- Joined: Tue Jan 13, 2004 1:31 pm
- Preferred Pronouns: She/Her
Re: [Community Project] The 20 Heretics Challenge [Released]
A few comments: (a lot relating to your review here: viewtopic.php?p=1233859#p1233859)
1) In the current development branch (not yet officially released) the custom stat screen is removed, which allows the game to start on GZDoom 4.10.0. However, this has the side effect of removing the custom intermissions. (You win some, you lose some) No one has wanted to bother porting it over.
2) Credits map is accessible from 4.10.0. What error are you getting on 4.7.1/3.7.0?
3) It is not necessary to load the external packs, such as the decorations or textures, that was just during the community development phase of the project. Once that became official it was embedded into the project and unused resources were pruned out after.
1) In the current development branch (not yet officially released) the custom stat screen is removed, which allows the game to start on GZDoom 4.10.0. However, this has the side effect of removing the custom intermissions. (You win some, you lose some) No one has wanted to bother porting it over.
2) Credits map is accessible from 4.10.0. What error are you getting on 4.7.1/3.7.0?
3) It is not necessary to load the external packs, such as the decorations or textures, that was just during the community development phase of the project. Once that became official it was embedded into the project and unused resources were pruned out after.
-
- Posts: 51
- Joined: Fri Apr 30, 2021 10:22 am
- Graphics Processor: nVidia (Modern GZDoom)
Re: [Community Project] The 20 Heretics Challenge [Released]
You can get the custom intermission working on 4.10.0 if you edit StatScreen.zsc and change both instances of finished.mFont to finishedp.mFont. It didn't seem to mess up anything else that I could see.
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [Community Project] The 20 Heretics Challenge [Released]
That would break backwards compatibility.
-
- Posts: 15
- Joined: Sat Feb 03, 2018 8:26 am
- Location: Dhaka, Bangladesh
Re: [Community Project] The 20 Heretics Challenge [Released]
It's prbly obvious by now but I get the same issue on 4.10.0. Lots of mods and map wads seem to crash on launch with 4.9.0+ builds...brick wrote: ↑Wed Sep 21, 2022 5:00 pm Sorry to resurrect the thread to be the bearer of bad news, but it seems like this has problems starting in GZDoom 4.8.2. I get the following 2 fatal errors right after LoadActors while the game is starting up:
Script error "20hcc.pk3:zscript/statscreen.zsc" line 154:
Left side of mFont is not a struct or class
Script error "20hcc.pk3:zscript/statscreen.zsc" line 157:
Left side of mFont is not a struct or class
This is from the idgames download, without any mods.
Probably an unrelated issue, but for some reason the pk3 file will also not open in SLADE (I can browse it with 7zip though)
-
- Posts: 3886
- Joined: Fri Feb 08, 2008 9:15 am
- Preferred Pronouns: She/Her
- Operating System Version (Optional): (btw I use) Arch
- Graphics Processor: nVidia with Vulkan support
- Location: Vigo, Galicia
Re: [Community Project] The 20 Heretics Challenge [Released]
The variable "finished" in StatusScreen was renamed to "finishedp" when it became a subclass of ScreenJob. This immediately breaks everything between versions.