I've edited the PB patch file here and give it try. Use my load order:
Project Brutality Github version
Hellwalker_Alpha GZDdoom version
PB_Patch fixed as linked here.
Post comments if it worked or not.
DOOM - Hellwalker Mod
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 281
- Joined: Mon Jun 08, 2015 7:32 am
Re: DOOM - Hellwalker Mod
You do not have the required permissions to view the files attached to this post.
-
- Posts: 524
- Joined: Sun May 18, 2014 7:25 pm
- Location: Arizona
Re: DOOM - Hellwalker Mod
No matter what load order I use, I receive a flood of "unknown script warnings" or a crash. It never seems to work.Valken wrote:I've edited the PB patch file here and give it try. Use my load order:
Project Brutality Github version
Hellwalker_Alpha GZDdoom version
PB_Patch fixed as linked here.
Post comments if it worked or not.
-
- Posts: 281
- Joined: Mon Jun 08, 2015 7:32 am
Re: DOOM - Hellwalker Mod
Which GZdoom are you using? I've tested this with 4.5 and 4.6 betas.
I also use Doom complete as my IWAD but you should test with Doom2 or Freedom as well.
I also use Doom complete as my IWAD but you should test with Doom2 or Freedom as well.
-
- Posts: 524
- Joined: Sun May 18, 2014 7:25 pm
- Location: Arizona
Re: DOOM - Hellwalker Mod
Using 4.5.0, why? Tried it with g4.6pre-132, still have the same results.Valken wrote:Which GZdoom are you using? I've tested this with 4.5 and 4.6 betas.
I also use Doom complete as my IWAD but you should test with Doom2 or Freedom as well.
-
- Posts: 281
- Joined: Mon Jun 08, 2015 7:32 am
Re: DOOM - Hellwalker Mod
Do a test with PB Git Hub and this mod, GZdoom version separately. You need to do some basic bug hunt on your end.
-
- Posts: 175
- Joined: Thu Feb 11, 2021 6:16 am
Re: DOOM - Hellwalker Mod
Even if standalone try adding "D4Tv2.5.pk3" as well, at the beginning before " Project_Brutality" pk3 using Valken fixed patch.
My base order is:
-file D4Tv2.5.pk3 Project_Brutality-master.zip HellwalkerAlpha.pk3 Hellwalker_Blood.pk3 Hellwalker_PBpatch_fixed.pk3
for brutal doom:
-file D4Tv2.5.pk3 brutalv21.pk3 HellwalkerAlpha.pk3 Hellwalker_Blood.pk3 BDpatch.pk3
UPDATE:
mh, seems that it's going to mix up weapons and some feature from both mods, it's a bit messed up. but works at least...
UPDATE2:
removing Hellwalker_Blood.pk3 is starting good without D4Tv2.5.pk3 and with Hellwalker_PBpatch_fixed.pk3, good!
Sorry guys I've done a mess.. the order was wrong, Blood one had to be before Alpha one.. My bad...
My base order is:
-file D4Tv2.5.pk3 Project_Brutality-master.zip HellwalkerAlpha.pk3 Hellwalker_Blood.pk3 Hellwalker_PBpatch_fixed.pk3
for brutal doom:
-file D4Tv2.5.pk3 brutalv21.pk3 HellwalkerAlpha.pk3 Hellwalker_Blood.pk3 BDpatch.pk3
UPDATE:
mh, seems that it's going to mix up weapons and some feature from both mods, it's a bit messed up. but works at least...
UPDATE2:
removing Hellwalker_Blood.pk3 is starting good without D4Tv2.5.pk3 and with Hellwalker_PBpatch_fixed.pk3, good!
Sorry guys I've done a mess.. the order was wrong, Blood one had to be before Alpha one.. My bad...
-
- Posts: 524
- Joined: Sun May 18, 2014 7:25 pm
- Location: Arizona
Re: DOOM - Hellwalker Mod
What, for the standalone version which doesn't seem to run no matter what load order I use? Both terminate inValken wrote:Do a test with PB Git Hub and this mod, GZdoom version separately. You need to do some basic bug hunt on your end.
Code: Select all
Execution could not continue.
Could not find script lump 'DECORATE/Spawners/MonsterSpawners/CacodemonSpawner.dec'
I didn't figure/read the standalone version would require another mod to run, and I still doubt that it does.
-
- Posts: 6
- Joined: Fri Feb 19, 2021 3:21 pm
Re: DOOM - Hellwalker Mod
New patch worked for Project Brutality. I now have it working with Brutal Doom, Death 4 Told and Project Brutality. Love it.
-
- Posts: 281
- Joined: Mon Jun 08, 2015 7:32 am
Re: DOOM - Hellwalker Mod
The STANDALONE version does not need any patch, IF you run that mod ONLY.EddieMann wrote: What, for the standalone version which doesn't seem to run no matter what load order I use? Both terminate in.Code: Select all
Execution could not continue. Could not find script lump 'DECORATE/Spawners/MonsterSpawners/CacodemonSpawner.dec'
I didn't figure/read the standalone version would require another mod to run, and I still doubt that it does.
But if you want to run this mod + Project Brutality, you need to run it in the order I listed.
It works according to how the author had intended. I am modifying another patch to see if I can improve the spawns but it needs more checking on my end to the latest PB Github builds.