DOOM - Hellwalker Mod

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Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: DOOM - Hellwalker Mod

Post by Valken »

I've edited the PB patch file here and give it try. Use my load order:

Project Brutality Github version
Hellwalker_Alpha GZDdoom version
PB_Patch fixed as linked here.

Post comments if it worked or not.
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EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: DOOM - Hellwalker Mod

Post by EddieMann »

Valken wrote:I've edited the PB patch file here and give it try. Use my load order:

Project Brutality Github version
Hellwalker_Alpha GZDdoom version
PB_Patch fixed as linked here.

Post comments if it worked or not.
No matter what load order I use, I receive a flood of "unknown script warnings" or a crash. It never seems to work.
Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: DOOM - Hellwalker Mod

Post by Valken »

Which GZdoom are you using? I've tested this with 4.5 and 4.6 betas.

I also use Doom complete as my IWAD but you should test with Doom2 or Freedom as well.
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EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: DOOM - Hellwalker Mod

Post by EddieMann »

Valken wrote:Which GZdoom are you using? I've tested this with 4.5 and 4.6 betas.

I also use Doom complete as my IWAD but you should test with Doom2 or Freedom as well.
Using 4.5.0, why? Tried it with g4.6pre-132, still have the same results.
Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: DOOM - Hellwalker Mod

Post by Valken »

Do a test with PB Git Hub and this mod, GZdoom version separately. You need to do some basic bug hunt on your end.
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Colerx
Posts: 175
Joined: Thu Feb 11, 2021 6:16 am

Re: DOOM - Hellwalker Mod

Post by Colerx »

Even if standalone try adding "D4Tv2.5.pk3" as well, at the beginning before " Project_Brutality" pk3 using Valken fixed patch.
My base order is:

-file D4Tv2.5.pk3 Project_Brutality-master.zip HellwalkerAlpha.pk3 Hellwalker_Blood.pk3 Hellwalker_PBpatch_fixed.pk3

for brutal doom:

-file D4Tv2.5.pk3 brutalv21.pk3 HellwalkerAlpha.pk3 Hellwalker_Blood.pk3 BDpatch.pk3

UPDATE:

mh, seems that it's going to mix up weapons and some feature from both mods, it's a bit messed up. but works at least...

UPDATE2:

removing Hellwalker_Blood.pk3 is starting good without D4Tv2.5.pk3 and with Hellwalker_PBpatch_fixed.pk3, good!


Sorry guys I've done a mess.. the order was wrong, Blood one had to be before Alpha one.. My bad...
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EddieMann
Posts: 524
Joined: Sun May 18, 2014 7:25 pm
Location: Arizona

Re: DOOM - Hellwalker Mod

Post by EddieMann »

Valken wrote:Do a test with PB Git Hub and this mod, GZdoom version separately. You need to do some basic bug hunt on your end.
What, for the standalone version which doesn't seem to run no matter what load order I use? Both terminate in

Code: Select all

Execution could not continue.

Could not find script lump 'DECORATE/Spawners/MonsterSpawners/CacodemonSpawner.dec'
.
I didn't figure/read the standalone version would require another mod to run, and I still doubt that it does.
cwise103
Posts: 6
Joined: Fri Feb 19, 2021 3:21 pm

Re: DOOM - Hellwalker Mod

Post by cwise103 »

New patch worked for Project Brutality. I now have it working with Brutal Doom, Death 4 Told and Project Brutality. Love it.
Valken
Posts: 281
Joined: Mon Jun 08, 2015 7:32 am

Re: DOOM - Hellwalker Mod

Post by Valken »

EddieMann wrote: What, for the standalone version which doesn't seem to run no matter what load order I use? Both terminate in

Code: Select all

Execution could not continue.

Could not find script lump 'DECORATE/Spawners/MonsterSpawners/CacodemonSpawner.dec'
.
I didn't figure/read the standalone version would require another mod to run, and I still doubt that it does.
The STANDALONE version does not need any patch, IF you run that mod ONLY.

But if you want to run this mod + Project Brutality, you need to run it in the order I listed.

It works according to how the author had intended. I am modifying another patch to see if I can improve the spawns but it needs more checking on my end to the latest PB Github builds.

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