Iron Snail [New v2.0 test 30/10/21]

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bigsmokeisgod
Posts: 8
Joined: Mon Mar 08, 2021 9:32 am

Re: Iron Snail [New v2.0 test 30/10/21]

Post by bigsmokeisgod »

a metal slug doom mod?
hell yeah i need to play this
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StroggVorbis
Posts: 866
Joined: Wed Nov 08, 2017 4:23 pm
Graphics Processor: nVidia with Vulkan support
Location: Germany

Re: Iron Snail [New v2.0 test 30/10/21]

Post by StroggVorbis »

@Melodica

The heavy machinegun's vertical recoil makes horizontal mouse movement behave weird during the frames A_SetPitch is called.
It gets noticeable more easily when you lower i_timescale to values like 0.25
More info in this thread: viewtopic.php?f=2&t=61422

And this: viewtopic.php?f=2&t=72245
PatCatz2004
Posts: 71
Joined: Fri Feb 07, 2020 10:05 pm

Re: Iron Snail [New v2.0 test 30/10/21]

Post by PatCatz2004 »

Hoo dam

Wonder if an update may come that could let you play as the Metal Slug Squad themselves (Marco, Fio, Tarma, and Eri)

Maybe make it just a player swap with no changes to each character
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Facínora
Posts: 131
Joined: Fri Sep 18, 2015 5:46 pm

Re: Iron Snail [New v2.0 test 30/10/21]

Post by Facínora »

So GOLDƎИ MOBSTƎЯ72 presented me Iron Snail, because of this video we put together. Great job. Very consistent overall. The fact it comes with weapons and monsters separated is also great to make new combos as well.
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Nomakh
Posts: 90
Joined: Mon Jun 25, 2018 12:27 pm

Re: Iron Snail [New v2.0 test 30/10/21]

Post by Nomakh »

Only one question here - can I use some of enemies sprites for my mod? Of course - with proper credits as well.
Melodica
Posts: 75
Joined: Sun Feb 14, 2016 10:35 am
Preferred Pronouns: She/Her
Location: Chile

Re: Iron Snail [New v2.0 test 30/10/21]

Post by Melodica »

Nomakh wrote:Only one question here - can I use some of enemies sprites for my mod? Of course - with proper credits as well.
I'd prefer if sprites made specifically for Iron Snail weren't used in other mods at the moment, atleast until I'm done with the mod.
OverDriver05
Posts: 45
Joined: Wed Aug 26, 2020 2:35 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Iron Snail [New v2.0 test 30/10/21]

Post by OverDriver05 »

Iron Snail 2.0 was surprisingly good for a DOOM gameplay mod based on SNK's popular run 'n' gun platformer series, Metal Slug.

The gunplay was pretty frantic, especially on higher difficulties, and the sprites for the guns are good, despite some of them are either borrowed from other mods or taken from Realm667.

However, even though the game is as fine as it is, it was open for some improvements!
Here's some suggestions:
* The Metal Slug Music Randomizer could have use of more songs from Metal Slug 4, Metal Slug 5 (aka the one with THE most metal as f*** soundtrack in a Metal Slug game), Metal Slug 6, Metal Slug 7 and Metal Slug 3D (which i admitted to have a special place in my gamer heart, and that's not even talking about the soundtrack...).
* You could have used a different sprite for the RAWKET LAWNCHAIR, but the rest of the weapons are great though...
* I've noticed that the mod has seven weapons (HEAVY MACHINEGUN! SHOTGUN! RAWKET LAWNCHAIR! FLAME SHOT! ENEMY CHASER! LAZER GUN! THUNDER SHOT!), but lacks some of the mainstay weapons from the games (DROP SHOT! IRON LIZARD! SUPER GRENADE! DUAL MACHINEGUN!).
* I found the gore to be kinda lacking. Perhaps you'll need to incorporate DBTblood into the mod!
* Since this is a Metal Slug mod for DOOM, i don't see any Slugs in here...
* Maybe you can bind the Knife to Weapon Zoom by default.

Hopefully, this helps!
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RedClairefield
Posts: 27
Joined: Sat Feb 23, 2019 11:25 am

Re: Iron Snail [New v2.0 test 30/10/21]

Post by RedClairefield »

Add Fio and this is a 10/10

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