Hell, I even want missionpack just for this mod ! 3D remakes of Metal Slug levels would be gorgeous in my opinion

I hope some can solve this - my solution is, 1 shotgun drop on map from enemiesUnbornDecay25 wrote: was also wondering if you could add the pickup sounds from Metal Slug but after thinking it over I don't think any one would want "SHOTGUN. SHOTGUN. SHSHSHSHSHSHSHOTGUNSHSHSHSSSH-"
I need to say that... that's freakin' awesome mod !Melodica wrote:After oh so long, I've finally come to a point where im comfortable enough to release a test version! Of course, this being a test, it means that not everything is finished and things will probably change in the future! As of now, the list of currently finished things includes the weapons and a couple enemies! Special thanks goes to HorrorMovieGuy for being of so much help during the making of this, as he helped with a lot of the enemy sprites and a couple weapon ones!
A download link for the current test version can be found here (or at the main post):
https://www.dropbox.com/s/27yxzlpbu5o8e ... 9.pk3?dl=0
Will the lost souls be jetpackers and the SSG blast a directed explosion?Melodica wrote:A little progress update, I am working on tweaking the sounds for the weapons, mainly the bullet based ones. Hopefully they'll sound more satisfying than they currently are. Also working on powerups, a replacement for the chainsaw, and on the enemies.
Make the shotgun replacer with a Inventory Check. The first time the shotgun is picked up it fails the test and gives the player a Inventory token. The second time it is picked it looks for the inventory token again, passes the check and jumps to another state where it plays another sound, like the generic "KA-CHAK" that many games have.UnbornDecay25 wrote: I was also wondering if you could add the pickup sounds from Metal Slug but after thinking it over I don't think any one would want "SHOTGUN. SHOTGUN. SHSHSHSHSHSHSHOTGUNSHSHSHSSSH-"
Spoiler: Dumb code
Spoiler: ChangelogDownload the weapons and monsters from here!