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statusbar fullscreen, forcescaled
{
// basic layout
DrawImage "Thermom", -45, 50;
DrawMugshot 5, -53, 167;
// health and armor bars
DrawBar "ThermFW", "ThermEW", Health, vertical, interpolate(8), 8, 51;
DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Health, Alignment(left), fillzeros, -30, 154;
//DrawBar "ArmorFul", "ArmorEmp", Armor, horizontal, interpolate(8), 102, 44;
DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Armor, Alignment(left), fillzeros, -30, 160;
}
statusbar normal, forcescaled
{
// basic layout
DrawImage "Thermom", 8, 50;
DrawMugshot 5, 0, 167;
// health and armor bars
DrawBar "ThermFu", "ThermEm", Health, vertical, interpolate(8), 8, 51;
DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Health, Alignment(left), fillzeros, 23, 154;
//DrawBar "ArmorFul", "ArmorEmp", Armor, horizontal, interpolate(8), 102, 44;
DrawNumber 3, DIGIFONT_SMALL, DoomNukemStatusBarGreen, Armor, Alignment(left), fillzeros, 23, 160;
}
https://imgur.com/a/2rjTO Four screenshots are present here, of the two states of both HUDs