[v4.0.2] Doom Incarnate: A Tribute to Wolfenstein
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
Just one thought I have for the HUD: perhaps you might want to consider having the icons for the keycards display fully solid when found, just like what you've already done with the ones for the skull keys. If anything, it will help make it more clear that I've already found them without having to switch over the alternate hud just to check it.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
Sure thing.Mister Neauxbauxdeay wrote:Just one thought I have for the HUD: perhaps you might want to consider having the icons for the keycards display fully solid when found, just like what you've already done with the ones for the skull keys. If anything, it will help make it more clear that I've already found them without having to switch over the alternate hud just to check it.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
in further updates are you planning to do upgrades for the rest of the weapons as well?
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
For Gatling, I can put an upgrade or two for it if I find or get any ideas.mutator wrote:in further updates are you planning to do upgrades for the rest of the weapons as well?
For BFG and DMG ... I think they are strong enough. Upgrading them further would make them kinda broken. Only if you use, like, 5 or 10 kits per upgrade or something like that.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
I have an idea for BFG, let's say if BFG eats 40 cell with upgrade it eats 20 cell each shot so for 40 cell you can fire your BFG twiceD3athStalker wrote:For Gatling, I can put an upgrade or two for it if I find or get any ideas.mutator wrote:in further updates are you planning to do upgrades for the rest of the weapons as well?
For BFG and DMG ... I think they are strong enough. Upgrading them further would make them kinda broken. Only if you use, like, 5 or 10 kits per upgrade or something like that.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
Ammo consumption would be a nice touch, I'll add such thing if I add upgrade for them.I have an idea for BFG, let's say if BFG eats 40 cell with upgrade it eats 20 cell each shot so for 40 cell you can fire your BFG twice
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
Is this pickup sprite of any use for you? I am not too fond of the Vintage-SSG pickup sprite you've made. 
I am anxious for the next release.

I am anxious for the next release.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
Is that handle from Doom 2's SSG? Lol, still looks better than the half-assed handle I've made.GAA1992 wrote:Is this pickup sprite of any use for you? I am not too fond of the Vintage-SSG pickup sprite you've made.
I am anxious for the next release.
By the way, I'm thinking to replace KelTec with something else ... this is the third replacement, but I'm itching to replace any weapon with more Wolfenstein-styled weapon. Schockhammer sounds cool, but sprites for it are a problem. I'm thinking of Rage's shotgun:
I've also added a sight and a grip for the pump.

Credits: iD Software (weapon base), Sinael (rip), Captain J (Sight and grip).
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
Looks fine and Tec-nological enough! Maybe put some Nazi symbols on it if looks not enough?
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
That sprite looks good, I always liked Rage's shotgun.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
if you put nazi iconography on the gun i'd like it if you made it look like blaz had tried to scratch them out. i get that he's in the middle of a mission but if he sees something with a swastika on it he should be trying to deface it. he is the anti nazi hero, after all.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
Neat idea, I was thinking to add Wolfenstein icon to the side of the shotgun, akin to Gatling. Swastika would also be cool (No Nazism).adun87 wrote:if you put nazi iconography on the gun i'd like it if you made it look like blaz had tried to scratch them out. i get that he's in the middle of a mission but if he sees something with a swastika on it he should be trying to deface it. he is the anti nazi hero, after all.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
This mod is fantastic! The weapons definitely have the weight and punch from TNO and the upgrade system is really neat too, meaning I can customise my weapons according to my playstyle! The difficulty settings are a great addition to, balancing out all the carnage that the mod's arsenal can unleash and still provide a challenge while still making me grin with sick pleasure at the sheer destruction I can dish out.
I will definitely be playing this for a while longer with as many different levels sets as I can find. Great job!
I will definitely be playing this for a while longer with as many different levels sets as I can find. Great job!
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
Thank you for the positive feedback, I'm glad to please someoneBaratus wrote:This mod is fantastic! The weapons definitely have the weight and punch from TNO and the upgrade system is really neat too, meaning I can customise my weapons according to my playstyle! The difficulty settings are a great addition to, balancing out all the carnage that the mod's arsenal can unleash and still provide a challenge while still making me grin with sick pleasure at the sheer destruction I can dish out.
I will definitely be playing this for a while longer with as many different levels sets as I can find. Great job!

By the way, I'm thinking to carry the new starter pistol and SMG to slot one while carrying Magnum and a new weapon I'm thinking to add to slot 2.
This is the new weapon, FG-61 Paratrooper:

Credits: Captain J (base), YukesVonFaust (scope), Doomguy5th (magazine)
Also, updated the sprite for Inferno Shotgun (yes, that's the name I gave to it, and Inferno is written same in both German and English):

Last edited by D3athStalker on Sun Dec 24, 2017 3:15 am, edited 1 time in total.
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Re: [v1.2] Doom Incarnate: A Wolfenstein style mod
The FG-61 will be somehow something that remembers me of Return to Castle Wolfenstein. Nice job bro.
Stop teasing us!!! hahahahaha
Stop teasing us!!! hahahahaha