[BETA] DEAD MARINE
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [BETA] DEAD MARINE
Actually I don't think it's ambient sounds doing it. It may be one of the projectile sounds that happen as they fly through the air.
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Re: [BETA] DEAD MARINE
Very cool mod! I think I'll be keeping this in my autoload
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Re: [BETA] DEAD MARINE
Well... I do not see any blood spat sprites on a Cacodemon when I shoot it with any of my weapons. I am not really sure what else to say.Gifty wrote:I'm not getting any of these issues on my side, could I have some more specifics of how/when this stuff occurred? (the blood colors thing has been fixed, I'll put out an update soon!)JohnnyTheWolf wrote:The Cacodemon does not produce blood splats when shot anymore.
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Re: [BETA] DEAD MARINE
It could be the impact sounds. I feel like they're really loud when you're hitting say, a pinkie with the shotgun.Someone64 wrote:Actually I don't think it's ambient sounds doing it. It may be one of the projectile sounds that happen as they fly through the air.
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Re: [BETA] DEAD MARINE
I really like all the little details. Like when you walk over a dead Marine and It shows their Names, Maybe add some more names? It's weird running Into Ben Shaperio's name like 10 times . Oh the Shotgun and the chaingun both give you double ammo every time you pick them up after the first time.
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Re: [BETA] DEAD MARINE
Could use a little bit more bells & whistles such as bright maps and dynamic lights.
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Re: [BETA] DEAD MARINE
Everything so far is pretty awesome, but I’m going to join the boat requesting numbers for the Health and Armor. The icons are more of an issue when the mugshot gets replaced in megawads such as Eternal Doom.
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Re: [BETA] DEAD MARINE
Oops! When you guys said zombie I thought you meant the rifle enemies, I didn't check the others. Will try to fix this in the next version.badcaradvice wrote:Sergeants drop shotguns with 8 shells instead of 4; likewise with the commandos, they drop a chaingun with 20 rounds instead of 10.
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Re: [BETA] DEAD MARINE
Interesting and powerful enhancement mod! Weapons in this mod are definitely powered up thanks to the effect and sounds. And gibbing effects are just pure awesomeness.
Well, except;
- I think Health bonus and Armor bonus items' pickup sounds are very quiet than other pickup sounds. I don't know, but they're less satisfying to collect like vanilla ones.
- Rocket box item still plays vanilla pickup sound when picked up.
- I love the vanilla vibe on the weapon sounds. However, Chainsaw, Super Shotgun and Rocket Launcher Lacks such vibe!
- I think fist need some proper wall-hitting sound effect. Ricocheting while hitting the wall sounds a bit awkward!
- BFG ball's particles plays casing bounce sound effect when dropped. Intentional?
And that's about it. Excellent mod! And can't wait for the next update.
Well, except;
- I think Health bonus and Armor bonus items' pickup sounds are very quiet than other pickup sounds. I don't know, but they're less satisfying to collect like vanilla ones.
- Rocket box item still plays vanilla pickup sound when picked up.
- I love the vanilla vibe on the weapon sounds. However, Chainsaw, Super Shotgun and Rocket Launcher Lacks such vibe!
- I think fist need some proper wall-hitting sound effect. Ricocheting while hitting the wall sounds a bit awkward!
- BFG ball's particles plays casing bounce sound effect when dropped. Intentional?
And that's about it. Excellent mod! And can't wait for the next update.
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Re: [BETA] DEAD MARINE
Hello, is there gonna be a Smooth Doom support?
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Re: [BETA] DEAD MARINE
Yep, definitely planning to add more names to the final version. I too am tired of seeing COL. DENNIS TENCHRustygold wrote:I really like all the little details. Like when you walk over a dead Marine and It shows their Names, Maybe add some more names? It's weird running Into Ben Shaperio's name like 10 times
It's definitely crossed my mind, but no plans at this time!Gexo wrote:Hello, is there gonna be a Smooth Doom support?
Update today! Lot of little fixes. Changelog:
v0.9.1
-added alternate deaths to all zombies (credits: ItsNatureToDie, Damson)
-fixed issue where plasma sprinkles would make bullet casing sounds
-fixed several blood coloring errors
-lost soul no longer bleeds
-rocket box now plays correct pickup sound
-fixed twitching human not animating properly
-fixed some mood sounds not being toggleable
-candle prop now has "mood sound"
-added particle effects to splashes (looks good!)
-changed weapon pickups so that first pickup will always yield extra ammo, all subsequent pickups will yield regular "small pickup" amount -- not perfectly vanilla, but better than before
-more realistic fist+wall impact
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Re: [BETA] DEAD MARINE
Oh hey! You really listened to my feedback. Thank you so much, and glad you updated the mod!
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Re: [BETA] DEAD MARINE
Of course! Your feedback was super helpful! C:
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Re: [BETA] DEAD MARINE
Any plans for floor/ceiling decals?
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Re: [BETA] DEAD MARINE
i cant play this mod with its hud since it doesnt scale normaly on 4:3 ratio(at least alternative hud option works)