[BETA] DEAD MARINE

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User avatar
Mere_Duke
Posts: 215
Joined: Sun Aug 28, 2016 3:35 pm
Location: Russia

Re: [BETA] DEAD MARINE

Post by Mere_Duke »

Gorec wrote:bug-if u take shotgun from shotgun guy then already placed shot wont give u 8 shells
It was hard to understand but I managed to :) You mean that first shotgun pickup (the very first time when you pick it) gives you 8 shells, and every another gives only 4.
That's pretty simple:

Code: Select all

	Pickup:
		tnt1 a 0 a_jumpifinventory("XtremeShotgun",1,"AlreadyPickup")
		tnt1 a 0 a_jumpifinventory("shell",0,"AlreadyPickup+3")
		tnt1 a 0
			{
			a_playsound("weapons/shotgun/pickup");
			a_giveinventory("XtremeShotgun",1,AAPTR_PLAYER1);
			}
		stop
	AlreadyPickup:
		tnt1 a 0
		tnt1 a 0 a_jumpifinventory("shell",0,"+2")
		tnt1 a 0 { a_playsound("items/shell"); a_giveinventory("XtremeShell",4); }
		stop
		tnt1 a 0
		fail
		}
If you want to next pickups give you also 8 shells, change

Code: Select all

		tnt1 a 0 { a_playsound("items/shell"); a_giveinventory("XtremeShell",4); }
to

Code: Select all

		tnt1 a 0 { a_playsound("items/shell"); a_giveinventory("XtremeShell",8); }
User avatar
Mere_Duke
Posts: 215
Joined: Sun Aug 28, 2016 3:35 pm
Location: Russia

Re: [BETA] DEAD MARINE

Post by Mere_Duke »

Or, to more Vanilla-like behavior, in ACTORS/WEAPONS/Shotgun.dec
Find ACTOR XtremeShotgun : Shotgun and add there a property:

Code: Select all

	Weapon.AmmoGive 4
Like that

Code: Select all

...
ACTOR XtremeShotgun : Shotgun
{
	weapon.bobstyle smooth
	weapon.upsound "weapons/shotgun/draw"
	inventory.pickupsound "misc/null"
	decal bulletchip
	Weapon.AmmoGive 4
	States
	{
...
User avatar
Zenon
Posts: 534
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: [BETA] DEAD MARINE

Post by Zenon »

Oof
I found a bug

Shouldn't that blood be blue?
User avatar
Sytruan
Posts: 11
Joined: Wed Nov 01, 2017 2:01 pm
Location: Utah

Re: [BETA] DEAD MARINE

Post by Sytruan »

Apologies for my first post being me bringing a thread back to life.

After playing this mod and enjoying it thoroughly, I found myself attached to the surprisingly beautiful animations on the liquid flats, and opened it up to spend some time exploring the code and trying to separate that code so I could turn it into an auto-load mod for personal use. However, along the way, I found that the lava textures do not work as intended and sought to fix them. After some digging, it seems that one of the patches in the texture definitions was set to Add, but in the file itself, it was all fully capitalized, preventing it from being properly recognized. On top of that, the lava textures themselves were named improperly, keeping them from overwriting the vanilla liquid flats.

Code changes:
https://pastebin.com/PqikDAXs - TEXTURES.lava
https://pastebin.com/NaKqqn4w - ANIMDEFS


Unfixed: https://i.imgur.com/EVuarRT.gifv
Fixed: https://i.imgur.com/0D4C1Zs.gifv


Download:
https://www.dropbox.com/s/zzreqf0e28i68 ... avafix.pk3
User avatar
ESTIERCOL
Posts: 11
Joined: Sun Jan 26, 2020 10:30 am
Graphics Processor: nVidia with Vulkan support

Re: [BETA] DEAD MARINE

Post by ESTIERCOL »

this is amazing

my feedback:
a hud scaling option would be great, and maybe some toggles to configure what appears on screen like the messages and crt effects on loading a map

everything else I love

thanks for this, really made my weekend not a boring one.
LaSAS4Fan
Posts: 1
Joined: Thu Jan 21, 2021 3:47 am

Re: [BETA] DEAD MARINE

Post by LaSAS4Fan »

It would've been nice to ads Half Life like graffiti, "Die, aliens" and "Demons Die!" and "HELP" and in different colors, as if they used graffiti cans to do that, but I sadly think this Mod is abandoned.
:(

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