The Alfonzone

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Re: The Alfonzone

Postby DabbingSquidward » Sat Jun 02, 2018 11:21 am

Gameplay mods that make use of Playerclasses with RestrictedTo/ForbiddenTo like Armed Recruit/Veteran or Doomzone also don't work well with this map set, 'cause if a weapon triggers something, it can happen that it's a weapon the player is under no circumstance able to pick up.
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Re: The Alfonzone

Postby 4thcharacter » Sun Jun 03, 2018 9:35 pm

It's possible to get stuck in Map 08 with the shotgun elevator. If you get behind the elevator and it goes up, you'll never be able to get out.
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Re: The Alfonzone

Postby Pinchy » Wed Jun 06, 2018 7:22 pm

_mental_ wrote:MAP02 still contains a chaingun (thing #4) that triggers spawning of imps and zombiemen (depends on difficulty).
This doesn't prevent progression but makes 100% kills impossible without picking it up.

MAP05 has teleport destination (thing #412) which is missing on lower skill levels.
This makes 100% kills impossible with skill 1 and 2.


Thanks for reporting, the MAP05 fix will be in the next update.

The chaingun in MAP02 is why the "nearly all" is there. I've only recently worked out how to fix this problem by creating a blank pickup, I'm going to be doing a second pass on triggers to see which ones are suitable for it.

I really wanted to get this big update out first as it had a lot of fixes so I left the chaingun problem to be addressed in the future.
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Re: The Alfonzone

Postby 4thcharacter » Thu Jun 14, 2018 12:38 pm

Map 43 crashes on ZDoom 2.8.1 and it's GZDoom counterpart few seconds after you press the button that activates the low gravity.
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Re: The Alfonzone

Postby _mental_ » Fri Jun 15, 2018 2:25 am

4thcharacter wrote:Map 43 crashes on ZDoom 2.8.1 and it's GZDoom counterpart few seconds after you press the button that activates the low gravity.

Works for me using GZDoom 3.4.1 and ZDoom 2.8.1 too. If it still crashes with GZDoom 3.4.1, post crash report with all available information to a separate topic in Bugs subforum.
Like it's been said many times, there is a high chance that crash is caused by some bug in the engine. Often modders cannot do anything with it.
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Re: The Alfonzone

Postby drfrag » Fri Jun 15, 2018 6:54 am

I think he refers to GZDoom 1.9.1. But the question is does it crash with ZDoom LE or ZDoom32?
If it crashes with 3.4.1 do as _mental_ said.
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Re: The Alfonzone

Postby 4thcharacter » Fri Jun 15, 2018 7:05 am

It's fine in the latest GZDoom version.

How come it's fine in ZDoom 2.8.1. and not on 1.9.1 when the two are exactly the same except the renderer?
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Re: The Alfonzone

Postby Pinchy » Mon Nov 19, 2018 6:50 pm

Version 1.04

Fixes

Map05 - Added skill 1 and 2 flags to the teleporter on the staircase
Map08 - Switch added under the shotgun elevator
Map29 - Technical adjustments for secrets
Map30 - Midtex wrapping not displaying as expected
Map38 - The exit now opens automatically, much faster and cannot be triggered from above
Map39 - Exit trigger tweaked to ensure 100% kills

Changes

All maps where possible - Item and key triggers changed to custom decorate actors to make sure they always activate
Minor WADINFO updates
Unused graphics and code removed

Additions

Par times added (previously were rough max times)
Jazzy city is now jazzier and brought friends
BRIKWORX advertisement up
Version number added to the text file

Music Updates

Map 07 - 047 Jesus Sandals.mid
Map 14 - 013 Thrummingbird.mid
Map 36 - 021 Digital Bitchslap.mid
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