True-Color PNG support for Hexen Startup

Remember, just because you request it, that doesn't mean you'll get it.

Moderator: GZDoom Developers

User avatar
Graf Zahl
Lead GZDoom+Raze Developer
Lead GZDoom+Raze Developer
Posts: 49130
Joined: Sat Jul 19, 2003 10:19 am
Location: Germany

Re: True-Color PNG support for Hexen Startup

Post by Graf Zahl »

No. The format is still the same 4 bit thing. To get better support a lot more work is needed, e.g. hooking it all up with the texture manager so that it can work with common image types.
Right now I'm just trying to get this code into a state where it can be used more easily by the Linux and macOS backends. (It's still an unbelievable mess that demonstrates OOP at its worst, but I am slowly getting towards that first milestone.)

Return to “Feature Suggestions [GZDoom]”