I tried changing this line to:
Code: Select all
if(e.thing.bismonster == true && e.thing.checkclass("Spectre") == true)

Edit: I just added 'x 2' after each 'coordinate_numbers.height' in the magick code section and it stretched the bounding box to the full height of the Spectre

Code: Select all
Screen.drawText(smallfont, Font.CR_White, position_on_screen.x + (coordinate_numbers[i].radius * defect),position_on_screen.y + (coordinate_numbers[i].height * 2 * defect * level.pixelstretch), "+");
Screen.drawText(smallfont, Font.CR_White, position_on_screen.x - (coordinate_numbers[i].radius * defect),position_on_screen.y + (coordinate_numbers[i].height * 2 * defect * level.pixelstretch), "+");