Fill Spectre v3.1
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Fill Spectre v3.1
I think if the engine could report the actor positions between ticks then everything you've done would be working beautifully by now. You're too advanced Neo!
I could probably figure out a colour to use based on what's in the palette but then that ignores nonpaletted PNGs which could still potentially clash. I'm wondering if I should make a feature request for any sprite to be rendered to an otherwise darkened sample texture. It would solve everything but it is a big ask
Also woot! I finally have internet at my new house
I could probably figure out a colour to use based on what's in the palette but then that ignores nonpaletted PNGs which could still potentially clash. I'm wondering if I should make a feature request for any sprite to be rendered to an otherwise darkened sample texture. It would solve everything but it is a big ask
Also woot! I finally have internet at my new house
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Re: Fill Spectre v3.1
Engine interpolate JUST actors sprite/model between tick. Actor itself instantly warp from previous position to the next.
And now I know, gzoom cant say, without adding such function, is it draw something with some color or no. Shader can iterate through all screen pixels, but it cant return "there are exist/not exist something of green-blue-yellow color on screen"
And now I know, gzoom cant say, without adding such function, is it draw something with some color or no. Shader can iterate through all screen pixels, but it cant return "there are exist/not exist something of green-blue-yellow color on screen"
This Is the House That Pixel Eater BuiltPixel Eater wrote:I finally have internet at my new house
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Re: Fill Spectre v3.1
Oh that totally makes sense now. I guess there's no way around that little conundrumApeirogon wrote:Engine interpolate JUST actors sprite/model between tick. Actor itself instantly warp from previous position to the next.
I'll write that feature request in a couple of days. Things are bouncing between hectic and thumb-twiddling these days...
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Re: Fill Spectre v3.1
I'm not sure what's happening there- my copy has gone bonkers too but in a different way. Setting 'Mix' to Zero cured it for me, maybe it'll help in your case?
Let me know how it turns out so I can find the cause(s)
Let me know how it turns out so I can find the cause(s)
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Re: Fill Spectre v3.1
Hmm mix to zero didn't change anything
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Re: Fill Spectre v3.1
What map, mods, gzdoom version and what version of fill_spectre you use?
Give more info.
Give more info.
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Re: Fill Spectre v3.1
With minimal GZDoom graphics settings it's possible to eradicate the outline, it's a bit finicky with any sort of smoothing or upscaling (except FXAA).
I call it SpectreVision tmAlso whoa screen tolerance
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Re: Fill Spectre v3.1
Well, your suggestion was rejected and you archenemy g buffer show its face again.
Looks like it is a good time to sink into deeps of zscript once more time.
Looks like it is a good time to sink into deeps of zscript once more time.
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Re: Fill Spectre v3.1
Sure seems like I need to learn programming if I want to vanquish my foe
And then understand how everything interacts within GZDoom too.
And then understand how everything interacts within GZDoom too.
I'll bring an umbrella... and a periscope.Looks like it is a good time to sink into deeps of zscript once more time.
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Re: Fill Spectre v3.1
Sorry for the bump, but the reflective liquid on the very first screenshot in this thread looks awesome. Is it a mod that can apply this effect to any map? If so, is it available for download anywhere?
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Re: Fill Spectre v3.1
Like Fill Spectre it's only experimental, but here it is anyway: Mirror Mire
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Re: Fill Spectre v3.1
Ah, thank you very much.
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Re: Fill Spectre v3.1
Just a request, could you create a shader for heatwave distortions, say like when an explosion occurs or the after effect seen with fire and stuff, it would be nice to see heatwave distortion effects for like when an explosion occurs.