I'm using a complex script which is dependent on the players target in range:
SetActivatorToTarget(0); It doesn't work beyond 1024 mu.
Is it possible to extend it in any manner?
Player Target Range
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. If you still don't understand how to use a feature, then ask here.
Please bear in mind that the people helping you do not automatically know how much you know. You may be asked to upload your project file to look at. Don't be afraid to ask questions about what things mean, but also please be patient with the people trying to help you. (And helpers, please be patient with the person you're trying to help!)
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Re: Player Target Range
Is the question to difficult or is it just uninteresting?
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Re: Player Target Range
The range is hard-coded. It'd require an engine change to be extendable.
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Re: Player Target Range
I’d assume something like PickActor could be used if a user needed a specific range.
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Re: Player Target Range
PickActor seems interesting, I'll try that one.
Thanks for the tips and info, guys
Thanks for the tips and info, guys
