La Tailor Girl v1.88 stay frosty

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Hege Cactus
 
 
Posts: 363
Joined: Wed Feb 19, 2014 3:23 am

Re: La Tailor Girl v1.05 [Secretary of doom]

Post by Hege Cactus »

nepetafan33 wrote:i like the mod, played a little of it in dump 3 and i've been writing my thoughts about it down in a notepad file
haven't played the latest version yet, so everything here is from when it was v1.01

my feedback:
Spoiler:
Oh my, this is some feedback, thank you for it!
Some comments;
Spoiler:
User avatar
insightguy
Posts: 1730
Joined: Tue Mar 22, 2011 11:54 pm

Re: La Tailor Girl v1.05 [Secretary of doom]

Post by insightguy »

Hege Cactus wrote:
Spoiler:
Spoiler: guesses
User avatar
nepetafan33
Posts: 3
Joined: Sat Nov 18, 2017 10:48 am

Re: La Tailor Girl v1.05 [Secretary of doom]

Post by nepetafan33 »

more feedback :o
had some fun through map01 of scythe to map28 on UV
so everything here's from that specific playthrough
Spoiler:
anyway, i do actually really love this mod
and i hope my feedback is at least of some use :3:
Someone64
Posts: 414
Joined: Tue Feb 23, 2016 11:59 am

Re: La Tailor Girl v1.05 [Secretary of doom]

Post by Someone64 »

For some reason the shotgun's bouncy alt fire causes enemies to start infighting each other immediately. That can be kinda useful. Also, you can use its force to bounce yourself around if you'd like.
User avatar
Hege Cactus
 
 
Posts: 363
Joined: Wed Feb 19, 2014 3:23 am

Re: La Tailor Girl v1.05 [Secretary of doom]

Post by Hege Cactus »

insightguy wrote:
Spoiler:
You are close in some of them.
nepetafan33 wrote:more feedback :o
had some fun through map01 of scythe to map28 on UV
so everything here's from that specific playthrough
Spoiler:
anyway, i do actually really love this mod
and i hope my feedback is at least of some use :3:
Oooh, oh my, I do like feedback, some replies / clarifications;
Spoiler:
Glad to know you like it
For some reason the shotgun's bouncy alt fire causes enemies to start infighting each other immediately. That can be kinda useful. Also, you can use its force to bounce yourself around if you'd like.
Shotgun jumping best jumping.

in other news

Image

You should now be able to tell which one is the ice gun easier
User avatar
Captain J
 
 
Posts: 16859
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: La Tailor Girl v1.05 [Secretary of doom]

Post by Captain J »

Thank god ice one has ice stuck onto it, now it's at least various!
User avatar
nepetafan33
Posts: 3
Joined: Sat Nov 18, 2017 10:48 am

Re: La Tailor Girl v1.05 [Secretary of doom]

Post by nepetafan33 »

Hege Cactus wrote:1. Its useful for re positioning enemies that are out of reach before you have rocket launcher and to cause general scatter effect. You can also shotgun jump with it.
You'll find use for it eventually.
i didn't know you could jump with it, i don't like breaking the map so i never tried it ;-;
Hege Cactus wrote:3. Well you might think why it is like it is, however the #6 answers your question about the draw back; It will explode randomly cause its unstable shot.
would you consider changing this? i don't think it's very good design to have a weapon that can randomly just kill you out of nowhere
at least lower the damage, or make the explosion just knock you back really far instead of killing you
would suck to be like halfway thru a map and die from your own weapon exploding in your face :(
Hege Cactus wrote:4. Well the animation is bit hard to specify but I see the issue with cybie killing; Vanilla cybie is immune to radius damage so it doesnt take really any damage at all, this is an oversight cause orbs damage mostly comes from the radius damage. I'll add +forceradiusdmg to the void sphere for next update
oh i didn't know about any of that immunity stuff
interesting to learn at least, i have no idea about anything technical in this game at all :3:
User avatar
Hege Cactus
 
 
Posts: 363
Joined: Wed Feb 19, 2014 3:23 am

Re: La Tailor Girl v1.07 [Secretary of tweaks]

Post by Hege Cactus »

Alright releasing a tweak patch.

This patch adds some options for player preferences and fixes some issues
it also rebalances some weapons and adds secretary outfits effects in

I will now take a longer break between updates, next time I'll update when I get atleast 2 outfits done with effects and everything.

Download

Changelog;
Spoiler:
User avatar
Hege Cactus
 
 
Posts: 363
Joined: Wed Feb 19, 2014 3:23 am

Re: La Tailor Girl v1.07 [Secretary of tweaks]

Post by Hege Cactus »

So the work flow continues, while I am working on new outfits I am also working on balance fixes and features, such as ammo things, some ACS mess ups etc

I thought I'd drop a little preview for a feature + new outfit that I am working on right now
Spoiler:
Once I get this one out of the way there will be a second outfit put to work aswell before I go release ready for next version.
I've yet to decide on the next outfit to focus on tho, thinken of either winter gear, cowgirl or toohoo hijack
feel free to drop opinion on what sounds most interesting out of those
User avatar
Captain J
 
 
Posts: 16859
Joined: Tue Oct 02, 2012 2:20 am
Location: A Year old Pizza Box

Re: La Tailor Girl v1.07 [Secretary of tweaks]

Post by Captain J »

Soooooo it seems like waifu sensation is getting hotter now, i guess i should make one suggestion!

How about Lum's Space-cheaty-bikini from Urusei Yatsura? :P
User avatar
4thcharacter
Posts: 1183
Joined: Tue Jun 02, 2015 7:54 am

Re: La Tailor Girl v1.07 [Secretary of tweaks]

Post by 4thcharacter »

Where's her husbando at? Could it be that one, no, THE ONE badass from Mars? If that's the guy, the guy probably isn't even at mars at all. He could be everywhere for all we know.
ILikeSupershotties27
Posts: 7
Joined: Sat Nov 18, 2017 8:31 pm

Re: La Tailor Girl v1.07 [Secretary of tweaks]

Post by ILikeSupershotties27 »

It says "No player classes defined" pls help im on Zdoom
User avatar
wildweasel
Moderator Team Lead
Posts: 21582
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Win10 22H2, Win11 22H2, macOS 11.7
Graphics Processor: nVidia with Vulkan support

Re: La Tailor Girl v1.07 [Secretary of tweaks]

Post by wildweasel »

ILikeSupershotties27 wrote:It says "No player classes defined" pls help im on Zdoom
You need a newer GZDoom.
User avatar
Hege Cactus
 
 
Posts: 363
Joined: Wed Feb 19, 2014 3:23 am

Re: La Tailor Girl v1.07 [Secretary of tweaks]

Post by Hege Cactus »

Captain J wrote:Soooooo it seems like waifu sensation is getting hotter now, i guess i should make one suggestion!

How about Lum's Space-cheaty-bikini from Urusei Yatsura? :P
Lum is a classic I hear but I havent watched that so id have no idea what to do with the abilities to begin with
Where's her husbando at? Could it be that one, no, THE ONE badass from Mars? If that's the guy, the guy probably isn't even at mars at all. He could be everywhere for all we know.
It is a mystery

Version 1.1!
Love and Lust


Image

Are you Naughty or Nice?

In this update, two new outfits enter the field, both with rather.. charming abilities.
They are both very powerful indeed, so keep your eyes open.

In other major features, I have implemented thezombiekillers advanced chasecam in the options
There is also a lot of balance changes and tweaks, few new effects for some excisting armors.
Full change log;
Spoiler:
User avatar
Regios
Posts: 23
Joined: Thu Jun 28, 2012 12:27 pm

Re: La Tailor Girl v1.1 [Love & Lust]

Post by Regios »

This mod is awesome. The uniforms currently in the game are already super awesome, can't wait to see the upcoming ones~

EDIT: Is it normal that the succubus outfit gives you no player sprite in the HUD? Because that's what is happening with my game.

Return to “Gameplay Mods”